feat: godot-engine-source-4.3-stable
This commit is contained in:
parent
c59a7dcade
commit
7125d019b5
11149 changed files with 5070401 additions and 0 deletions
30
engine/doc/classes/SkinReference.xml
Normal file
30
engine/doc/classes/SkinReference.xml
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="SkinReference" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
A reference-counted holder object for a skeleton RID used in the [RenderingServer].
|
||||
</brief_description>
|
||||
<description>
|
||||
An internal object containing a mapping from a [Skin] used within the context of a particular [MeshInstance3D] to refer to the skeleton's [RID] in the RenderingServer.
|
||||
See also [method MeshInstance3D.get_skin_reference] and [method RenderingServer.instance_attach_skeleton].
|
||||
Note that despite the similar naming, the skeleton RID used in the [RenderingServer] does not have a direct one-to-one correspondence to a [Skeleton3D] node.
|
||||
In particular, a [Skeleton3D] node with no [MeshInstance3D] children may be unknown to the [RenderingServer].
|
||||
On the other hand, a [Skeleton3D] with multiple [MeshInstance3D] nodes which each have different [member MeshInstance3D.skin] objects may have multiple SkinReference instances (and hence, multiple skeleton [RID]s).
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<methods>
|
||||
<method name="get_skeleton" qualifiers="const">
|
||||
<return type="RID" />
|
||||
<description>
|
||||
Returns the [RID] owned by this SkinReference, as returned by [method RenderingServer.skeleton_create].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_skin" qualifiers="const">
|
||||
<return type="Skin" />
|
||||
<description>
|
||||
Returns the [Skin] connected to this SkinReference. In the case of [MeshInstance3D] with no [member MeshInstance3D.skin] assigned, this will reference an internal default [Skin] owned by that [MeshInstance3D].
|
||||
Note that a single [Skin] may have more than one [SkinReference] in the case that it is shared by meshes across multiple [Skeleton3D] nodes.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
</class>
|
||||
Loading…
Add table
Add a link
Reference in a new issue