feat: godot-engine-source-4.3-stable
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engine/doc/classes/SkeletonProfileHumanoid.xml
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engine/doc/classes/SkeletonProfileHumanoid.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SkeletonProfileHumanoid" inherits="SkeletonProfile" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A humanoid [SkeletonProfile] preset.
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</brief_description>
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<description>
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A [SkeletonProfile] as a preset that is optimized for the human form. This exists for standardization, so all parameters are read-only.
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A humanoid skeleton profile contains 54 bones divided in 4 groups: [code]"Body"[/code], [code]"Face"[/code], [code]"LeftHand"[/code], and [code]"RightHand"[/code]. It is structured as follows:
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[codeblock lang=text]
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Root
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└─ Hips
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├─ LeftUpperLeg
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│ └─ LeftLowerLeg
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│ └─ LeftFoot
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│ └─ LeftToes
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├─ RightUpperLeg
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│ └─ RightLowerLeg
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│ └─ RightFoot
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│ └─ RightToes
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└─ Spine
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└─ Chest
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└─ UpperChest
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├─ Neck
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│ └─ Head
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│ ├─ Jaw
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│ ├─ LeftEye
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│ └─ RightEye
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├─ LeftShoulder
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│ └─ LeftUpperArm
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│ └─ LeftLowerArm
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│ └─ LeftHand
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│ ├─ LeftThumbMetacarpal
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│ │ └─ LeftThumbProximal
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│ ├─ LeftIndexProximal
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│ │ └─ LeftIndexIntermediate
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│ │ └─ LeftIndexDistal
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│ ├─ LeftMiddleProximal
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│ │ └─ LeftMiddleIntermediate
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│ │ └─ LeftMiddleDistal
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│ ├─ LeftRingProximal
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│ │ └─ LeftRingIntermediate
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│ │ └─ LeftRingDistal
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│ └─ LeftLittleProximal
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│ └─ LeftLittleIntermediate
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│ └─ LeftLittleDistal
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└─ RightShoulder
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└─ RightUpperArm
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└─ RightLowerArm
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└─ RightHand
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├─ RightThumbMetacarpal
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│ └─ RightThumbProximal
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├─ RightIndexProximal
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│ └─ RightIndexIntermediate
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│ └─ RightIndexDistal
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├─ RightMiddleProximal
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│ └─ RightMiddleIntermediate
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│ └─ RightMiddleDistal
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├─ RightRingProximal
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│ └─ RightRingIntermediate
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│ └─ RightRingDistal
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└─ RightLittleProximal
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└─ RightLittleIntermediate
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└─ RightLittleDistal
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[/codeblock]
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</description>
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<tutorials>
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<link title="Retargeting 3D Skeletons">$DOCS_URL/tutorials/assets_pipeline/retargeting_3d_skeletons.html</link>
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</tutorials>
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<members>
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<member name="bone_size" type="int" setter="set_bone_size" getter="get_bone_size" overrides="SkeletonProfile" default="56" />
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<member name="group_size" type="int" setter="set_group_size" getter="get_group_size" overrides="SkeletonProfile" default="4" />
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<member name="root_bone" type="StringName" setter="set_root_bone" getter="get_root_bone" overrides="SkeletonProfile" default="&"Root"" />
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<member name="scale_base_bone" type="StringName" setter="set_scale_base_bone" getter="get_scale_base_bone" overrides="SkeletonProfile" default="&"Hips"" />
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</members>
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</class>
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