feat: godot-engine-source-4.3-stable
This commit is contained in:
parent
c59a7dcade
commit
7125d019b5
11149 changed files with 5070401 additions and 0 deletions
46
engine/doc/classes/SkeletonModifier3D.xml
Normal file
46
engine/doc/classes/SkeletonModifier3D.xml
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="SkeletonModifier3D" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
A Node that may modify Skeleton3D's bone.
|
||||
</brief_description>
|
||||
<description>
|
||||
[SkeletonModifier3D] retrieves a target [Skeleton3D] by having a [Skeleton3D] parent.
|
||||
If there is [AnimationMixer], modification always performs after playback process of the [AnimationMixer].
|
||||
This node should be used to implement custom IK solvers, constraints, or skeleton physics.
|
||||
</description>
|
||||
<tutorials>
|
||||
<link title="Design of the Skeleton Modifier 3D">https://godotengine.org/article/design-of-the-skeleton-modifier-3d/</link>
|
||||
</tutorials>
|
||||
<methods>
|
||||
<method name="_process_modification" qualifiers="virtual">
|
||||
<return type="void" />
|
||||
<description>
|
||||
Override this virtual method to implement a custom skeleton modifier. You should do things like get the [Skeleton3D]'s current pose and apply the pose here.
|
||||
[method _process_modification] must not apply [member influence] to bone poses because the [Skeleton3D] automatically applies influence to all bone poses set by the modifier.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_skeleton" qualifiers="const">
|
||||
<return type="Skeleton3D" />
|
||||
<description>
|
||||
Get parent [Skeleton3D] node if found.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="active" type="bool" setter="set_active" getter="is_active" default="true">
|
||||
If [code]true[/code], the [SkeletonModifier3D] will be processing.
|
||||
</member>
|
||||
<member name="influence" type="float" setter="set_influence" getter="get_influence" default="1.0">
|
||||
Sets the influence of the modification.
|
||||
[b]Note:[/b] This value is used by [Skeleton3D] to blend, so the [SkeletonModifier3D] should always apply only 100% of the result without interpolation.
|
||||
</member>
|
||||
</members>
|
||||
<signals>
|
||||
<signal name="modification_processed">
|
||||
<description>
|
||||
Notifies when the modification have been finished.
|
||||
[b]Note:[/b] If you want to get the modified bone pose by the modifier, you must use [method Skeleton3D.get_bone_pose] or [method Skeleton3D.get_bone_global_pose] at the moment this signal is fired.
|
||||
</description>
|
||||
</signal>
|
||||
</signals>
|
||||
</class>
|
||||
Loading…
Add table
Add a link
Reference in a new issue