feat: godot-engine-source-4.3-stable
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engine/doc/classes/RenderSceneData.xml
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55
engine/doc/classes/RenderSceneData.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RenderSceneData" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Abstract render data object, holds scene data related to rendering a single frame of a viewport.
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</brief_description>
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<description>
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Abstract scene data object, exists for the duration of rendering a single viewport.
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[b]Note:[/b] This is an internal rendering server object, do not instantiate this from script.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_cam_projection" qualifiers="const">
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<return type="Projection" />
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<description>
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Returns the camera projection used to render this frame.
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[b]Note:[/b] If more than one view is rendered, this will return a combined projection.
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</description>
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</method>
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<method name="get_cam_transform" qualifiers="const">
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<return type="Transform3D" />
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<description>
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Returns the camera transform used to render this frame.
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[b]Note:[/b] If more than one view is rendered, this will return a centered transform.
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</description>
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</method>
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<method name="get_uniform_buffer" qualifiers="const">
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<return type="RID" />
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<description>
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Return the [RID] of the uniform buffer containing the scene data as a UBO.
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</description>
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</method>
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<method name="get_view_count" qualifiers="const">
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<return type="int" />
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<description>
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Returns the number of views being rendered.
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</description>
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</method>
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<method name="get_view_eye_offset" qualifiers="const">
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<return type="Vector3" />
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<param index="0" name="view" type="int" />
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<description>
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Returns the eye offset per view used to render this frame. This is the offset between our camera transform and the eye transform.
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</description>
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</method>
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<method name="get_view_projection" qualifiers="const">
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<return type="Projection" />
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<param index="0" name="view" type="int" />
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<description>
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Returns the view projection per view used to render this frame.
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[b]Note:[/b] If a single view is rendered, this returns the camera projection. If more than one view is rendered, this will return a projection for the given view including the eye offset.
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</description>
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</method>
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</methods>
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</class>
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