feat: godot-engine-source-4.3-stable
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engine/doc/classes/ReferenceRect.xml
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engine/doc/classes/ReferenceRect.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ReferenceRect" inherits="Control" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A rectangle hint for designing UIs.
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</brief_description>
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<description>
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A rectangle box that displays only a colored border around its rectangle. It is used to visualize the extents of a [Control].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="border_color" type="Color" setter="set_border_color" getter="get_border_color" default="Color(1, 0, 0, 1)">
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Sets the border color of the [ReferenceRect].
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</member>
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<member name="border_width" type="float" setter="set_border_width" getter="get_border_width" default="1.0">
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Sets the border width of the [ReferenceRect]. The border grows both inwards and outwards with respect to the rectangle box.
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</member>
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<member name="editor_only" type="bool" setter="set_editor_only" getter="get_editor_only" default="true">
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If [code]true[/code], the [ReferenceRect] will only be visible while in editor. Otherwise, [ReferenceRect] will be visible in the running project.
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</member>
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</members>
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</class>
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