feat: godot-engine-source-4.3-stable
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engine/doc/classes/PlaceholderCubemapArray.xml
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engine/doc/classes/PlaceholderCubemapArray.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PlaceholderCubemapArray" inherits="PlaceholderTextureLayered" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A [CubemapArray] without image data.
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</brief_description>
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<description>
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This class replaces a [CubemapArray] or a [CubemapArray]-derived class in 2 conditions:
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- In dedicated server mode, where the image data shouldn't affect game logic. This allows reducing the exported PCK's size significantly.
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- When the [CubemapArray]-derived class is missing, for example when using a different engine version.
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[b]Note:[/b] This class is not intended for rendering or for use in shaders. Operations like calculating UV are not guaranteed to work.
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</description>
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<tutorials>
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</tutorials>
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</class>
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