feat: godot-engine-source-4.3-stable
This commit is contained in:
parent
c59a7dcade
commit
7125d019b5
11149 changed files with 5070401 additions and 0 deletions
91
engine/doc/classes/PhysicsTestMotionResult2D.xml
Normal file
91
engine/doc/classes/PhysicsTestMotionResult2D.xml
Normal file
|
|
@ -0,0 +1,91 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="PhysicsTestMotionResult2D" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
Describes the motion and collision result from [method PhysicsServer2D.body_test_motion].
|
||||
</brief_description>
|
||||
<description>
|
||||
Describes the motion and collision result from [method PhysicsServer2D.body_test_motion].
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<methods>
|
||||
<method name="get_collider" qualifiers="const">
|
||||
<return type="Object" />
|
||||
<description>
|
||||
Returns the colliding body's attached [Object], if a collision occurred.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_collider_id" qualifiers="const">
|
||||
<return type="int" />
|
||||
<description>
|
||||
Returns the unique instance ID of the colliding body's attached [Object], if a collision occurred. See [method Object.get_instance_id].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_collider_rid" qualifiers="const">
|
||||
<return type="RID" />
|
||||
<description>
|
||||
Returns the colliding body's [RID] used by the [PhysicsServer2D], if a collision occurred.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_collider_shape" qualifiers="const">
|
||||
<return type="int" />
|
||||
<description>
|
||||
Returns the colliding body's shape index, if a collision occurred. See [CollisionObject2D].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_collider_velocity" qualifiers="const">
|
||||
<return type="Vector2" />
|
||||
<description>
|
||||
Returns the colliding body's velocity, if a collision occurred.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_collision_depth" qualifiers="const">
|
||||
<return type="float" />
|
||||
<description>
|
||||
Returns the length of overlap along the collision normal, if a collision occurred.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_collision_local_shape" qualifiers="const">
|
||||
<return type="int" />
|
||||
<description>
|
||||
Returns the moving object's colliding shape, if a collision occurred.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_collision_normal" qualifiers="const">
|
||||
<return type="Vector2" />
|
||||
<description>
|
||||
Returns the colliding body's shape's normal at the point of collision, if a collision occurred.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_collision_point" qualifiers="const">
|
||||
<return type="Vector2" />
|
||||
<description>
|
||||
Returns the point of collision in global coordinates, if a collision occurred.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_collision_safe_fraction" qualifiers="const">
|
||||
<return type="float" />
|
||||
<description>
|
||||
Returns the maximum fraction of the motion that can occur without a collision, between [code]0[/code] and [code]1[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_collision_unsafe_fraction" qualifiers="const">
|
||||
<return type="float" />
|
||||
<description>
|
||||
Returns the minimum fraction of the motion needed to collide, if a collision occurred, between [code]0[/code] and [code]1[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_remainder" qualifiers="const">
|
||||
<return type="Vector2" />
|
||||
<description>
|
||||
Returns the moving object's remaining movement vector.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_travel" qualifiers="const">
|
||||
<return type="Vector2" />
|
||||
<description>
|
||||
Returns the moving object's travel before collision.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
</class>
|
||||
Loading…
Add table
Add a link
Reference in a new issue