feat: godot-engine-source-4.3-stable
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engine/doc/classes/Path3D.xml
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24
engine/doc/classes/Path3D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Path3D" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Contains a [Curve3D] path for [PathFollow3D] nodes to follow.
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</brief_description>
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<description>
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Can have [PathFollow3D] child nodes moving along the [Curve3D]. See [PathFollow3D] for more information on the usage.
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Note that the path is considered as relative to the moved nodes (children of [PathFollow3D]). As such, the curve should usually start with a zero vector [code](0, 0, 0)[/code].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="curve" type="Curve3D" setter="set_curve" getter="get_curve">
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A [Curve3D] describing the path.
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</member>
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</members>
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<signals>
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<signal name="curve_changed">
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<description>
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Emitted when the [member curve] changes.
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</description>
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</signal>
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</signals>
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</class>
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