feat: godot-engine-source-4.3-stable
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engine/doc/classes/PacketPeerStream.xml
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21
engine/doc/classes/PacketPeerStream.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PacketPeerStream" inherits="PacketPeer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Wrapper to use a PacketPeer over a StreamPeer.
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</brief_description>
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<description>
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PacketStreamPeer provides a wrapper for working using packets over a stream. This allows for using packet based code with StreamPeers. PacketPeerStream implements a custom protocol over the StreamPeer, so the user should not read or write to the wrapped StreamPeer directly.
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[b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="input_buffer_max_size" type="int" setter="set_input_buffer_max_size" getter="get_input_buffer_max_size" default="65532">
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</member>
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<member name="output_buffer_max_size" type="int" setter="set_output_buffer_max_size" getter="get_output_buffer_max_size" default="65532">
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</member>
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<member name="stream_peer" type="StreamPeer" setter="set_stream_peer" getter="get_stream_peer">
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The wrapped [StreamPeer] object.
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</member>
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</members>
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</class>
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