feat: godot-engine-source-4.3-stable
This commit is contained in:
parent
c59a7dcade
commit
7125d019b5
11149 changed files with 5070401 additions and 0 deletions
20
engine/doc/classes/MultiMeshInstance3D.xml
Normal file
20
engine/doc/classes/MultiMeshInstance3D.xml
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="MultiMeshInstance3D" inherits="GeometryInstance3D" keywords="batch" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
Node that instances a [MultiMesh].
|
||||
</brief_description>
|
||||
<description>
|
||||
[MultiMeshInstance3D] is a specialized node to instance [GeometryInstance3D]s based on a [MultiMesh] resource.
|
||||
This is useful to optimize the rendering of a high number of instances of a given mesh (for example trees in a forest or grass strands).
|
||||
</description>
|
||||
<tutorials>
|
||||
<link title="Using MultiMeshInstance">$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html</link>
|
||||
<link title="Optimization using MultiMeshes">$DOCS_URL/tutorials/performance/using_multimesh.html</link>
|
||||
<link title="Animating thousands of fish with MultiMeshInstance">$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish.html</link>
|
||||
</tutorials>
|
||||
<members>
|
||||
<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
|
||||
The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance3D].
|
||||
</member>
|
||||
</members>
|
||||
</class>
|
||||
Loading…
Add table
Add a link
Reference in a new issue