feat: godot-engine-source-4.3-stable
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engine/doc/classes/Lightmapper.xml
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engine/doc/classes/Lightmapper.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Lightmapper" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Abstract class extended by lightmappers, for use in [LightmapGI].
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</brief_description>
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<description>
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This class should be extended by custom lightmapper classes. Lightmappers can then be used with [LightmapGI] to provide fast baked global illumination in 3D.
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Godot contains a built-in GPU-based lightmapper [LightmapperRD] that uses compute shaders, but custom lightmappers can be implemented by C++ modules.
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</description>
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<tutorials>
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</tutorials>
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</class>
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