feat: godot-engine-source-4.3-stable
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engine/doc/classes/InputEventScreenTouch.xml
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29
engine/doc/classes/InputEventScreenTouch.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventScreenTouch" inherits="InputEventFromWindow" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Represents a screen touch event.
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</brief_description>
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<description>
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Stores information about multi-touch press/release input events. Supports touch press, touch release and [member index] for multi-touch count and order.
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</description>
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<tutorials>
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<link title="Using InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
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</tutorials>
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<members>
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<member name="canceled" type="bool" setter="set_canceled" getter="is_canceled" default="false">
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If [code]true[/code], the touch event has been canceled.
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</member>
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<member name="double_tap" type="bool" setter="set_double_tap" getter="is_double_tap" default="false">
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If [code]true[/code], the touch's state is a double tap.
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</member>
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<member name="index" type="int" setter="set_index" getter="get_index" default="0">
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The touch index in the case of a multi-touch event. One index = one finger.
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</member>
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<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)">
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The touch position in the viewport the node is in, using the coordinate system of this viewport.
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</member>
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
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If [code]true[/code], the touch's state is pressed. If [code]false[/code], the touch's state is released.
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</member>
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</members>
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</class>
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