feat: godot-engine-source-4.3-stable

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Jan van der Weide 2025-01-17 16:36:38 +01:00
parent c59a7dcade
commit 7125d019b5
11149 changed files with 5070401 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="EngineProfiler" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Base class for creating custom profilers.
</brief_description>
<description>
This class can be used to implement custom profilers that are able to interact with the engine and editor debugger.
See [EngineDebugger] and [EditorDebuggerPlugin] for more information.
</description>
<tutorials>
</tutorials>
<methods>
<method name="_add_frame" qualifiers="virtual">
<return type="void" />
<param index="0" name="data" type="Array" />
<description>
Called when data is added to profiler using [method EngineDebugger.profiler_add_frame_data].
</description>
</method>
<method name="_tick" qualifiers="virtual">
<return type="void" />
<param index="0" name="frame_time" type="float" />
<param index="1" name="process_time" type="float" />
<param index="2" name="physics_time" type="float" />
<param index="3" name="physics_frame_time" type="float" />
<description>
Called once every engine iteration when the profiler is active with information about the current frame. All time values are in seconds. Lower values represent faster processing times and are therefore considered better.
</description>
</method>
<method name="_toggle" qualifiers="virtual">
<return type="void" />
<param index="0" name="enable" type="bool" />
<param index="1" name="options" type="Array" />
<description>
Called when the profiler is enabled/disabled, along with a set of [param options].
</description>
</method>
</methods>
</class>