feat: godot-engine-source-4.3-stable
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engine/doc/classes/EncodedObjectAsID.xml
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engine/doc/classes/EncodedObjectAsID.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EncodedObjectAsID" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Holds a reference to an [Object]'s instance ID.
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</brief_description>
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<description>
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Utility class which holds a reference to the internal identifier of an [Object] instance, as given by [method Object.get_instance_id]. This ID can then be used to retrieve the object instance with [method @GlobalScope.instance_from_id].
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This class is used internally by the editor inspector and script debugger, but can also be used in plugins to pass and display objects as their IDs.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="object_id" type="int" setter="set_object_id" getter="get_object_id" default="0">
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The [Object] identifier stored in this [EncodedObjectAsID] instance. The object instance can be retrieved with [method @GlobalScope.instance_from_id].
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</member>
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</members>
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</class>
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