feat: godot-engine-source-4.3-stable
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engine/doc/classes/EditorScriptPicker.xml
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17
engine/doc/classes/EditorScriptPicker.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorScriptPicker" inherits="EditorResourcePicker" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Godot editor's control for selecting the [code]script[/code] property of a [Node].
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</brief_description>
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<description>
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Similar to [EditorResourcePicker] this [Control] node is used in the editor's Inspector dock, but only to edit the [code]script[/code] property of a [Node]. Default options for creating new resources of all possible subtypes are replaced with dedicated buttons that open the "Attach Node Script" dialog. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
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[b]Note:[/b] You must set the [member script_owner] for the custom context menu items to work.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="script_owner" type="Node" setter="set_script_owner" getter="get_script_owner">
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The owner [Node] of the script property that holds the edited resource.
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</member>
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</members>
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</class>
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