feat: godot-engine-source-4.3-stable
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engine/doc/classes/EditorSceneFormatImporter.xml
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62
engine/doc/classes/EditorSceneFormatImporter.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSceneFormatImporter" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Imports scenes from third-parties' 3D files.
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</brief_description>
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<description>
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[EditorSceneFormatImporter] allows to define an importer script for a third-party 3D format.
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To use [EditorSceneFormatImporter], register it using the [method EditorPlugin.add_scene_format_importer_plugin] method first.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_get_extensions" qualifiers="virtual const">
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<return type="PackedStringArray" />
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<description>
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</description>
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</method>
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<method name="_get_import_flags" qualifiers="virtual const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="_get_import_options" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="path" type="String" />
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<description>
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</description>
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</method>
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<method name="_get_option_visibility" qualifiers="virtual const">
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<return type="Variant" />
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<param index="0" name="path" type="String" />
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<param index="1" name="for_animation" type="bool" />
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<param index="2" name="option" type="String" />
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<description>
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</description>
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</method>
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<method name="_import_scene" qualifiers="virtual">
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<return type="Object" />
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<param index="0" name="path" type="String" />
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<param index="1" name="flags" type="int" />
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<param index="2" name="options" type="Dictionary" />
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<description>
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</description>
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</method>
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</methods>
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<constants>
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<constant name="IMPORT_SCENE" value="1">
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</constant>
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<constant name="IMPORT_ANIMATION" value="2">
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</constant>
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<constant name="IMPORT_FAIL_ON_MISSING_DEPENDENCIES" value="4">
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</constant>
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<constant name="IMPORT_GENERATE_TANGENT_ARRAYS" value="8">
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</constant>
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<constant name="IMPORT_USE_NAMED_SKIN_BINDS" value="16">
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</constant>
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<constant name="IMPORT_DISCARD_MESHES_AND_MATERIALS" value="32">
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</constant>
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<constant name="IMPORT_FORCE_DISABLE_MESH_COMPRESSION" value="64">
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</constant>
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</constants>
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</class>
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