feat: godot-engine-source-4.3-stable
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engine/doc/classes/CompressedTextureLayered.xml
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25
engine/doc/classes/CompressedTextureLayered.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CompressedTextureLayered" inherits="TextureLayered" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Base class for texture arrays that can optionally be compressed.
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</brief_description>
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<description>
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Base class for [CompressedTexture2DArray] and [CompressedTexture3D]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. See also [TextureLayered].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="load">
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<return type="int" enum="Error" />
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<param index="0" name="path" type="String" />
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<description>
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Loads the texture at [param path].
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</description>
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</method>
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</methods>
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<members>
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<member name="load_path" type="String" setter="load" getter="get_load_path" default="""">
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The path the texture should be loaded from.
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</member>
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</members>
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</class>
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