feat: godot-engine-source-4.3-stable
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engine/doc/classes/CapsuleShape2D.xml
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engine/doc/classes/CapsuleShape2D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CapsuleShape2D" inherits="Shape2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A 2D capsule shape used for physics collision.
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</brief_description>
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<description>
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A 2D capsule shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape2D].
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[b]Performance:[/b] [CapsuleShape2D] is fast to check collisions against, but it is slower than [RectangleShape2D] and [CircleShape2D].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="height" type="float" setter="set_height" getter="get_height" default="30.0">
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The capsule's height.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="10.0">
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The capsule's radius.
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</member>
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</members>
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</class>
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