feat: godot-engine-source-4.3-stable

This commit is contained in:
Jan van der Weide 2025-01-17 16:36:38 +01:00
parent c59a7dcade
commit 7125d019b5
11149 changed files with 5070401 additions and 0 deletions

View file

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CapsuleShape2D" inherits="Shape2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A 2D capsule shape used for physics collision.
</brief_description>
<description>
A 2D capsule shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape2D].
[b]Performance:[/b] [CapsuleShape2D] is fast to check collisions against, but it is slower than [RectangleShape2D] and [CircleShape2D].
</description>
<tutorials>
</tutorials>
<members>
<member name="height" type="float" setter="set_height" getter="get_height" default="30.0">
The capsule's height.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="10.0">
The capsule's radius.
</member>
</members>
</class>