feat: godot-engine-source-4.3-stable
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engine/doc/classes/BoxShape3D.xml
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engine/doc/classes/BoxShape3D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="BoxShape3D" inherits="Shape3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A 3D box shape used for physics collision.
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</brief_description>
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<description>
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A 3D box shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D].
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[b]Performance:[/b] [BoxShape3D] is fast to check collisions against. It is faster than [CapsuleShape3D] and [CylinderShape3D], but slower than [SphereShape3D].
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</description>
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<tutorials>
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<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/2747</link>
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<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/2739</link>
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<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/2748</link>
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</tutorials>
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<members>
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<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
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The box's width, height and depth.
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</member>
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</members>
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</class>
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