feat: godot-engine-source-4.3-stable
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engine/doc/classes/BoneMap.xml
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57
engine/doc/classes/BoneMap.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="BoneMap" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Describes a mapping of bone names for retargeting [Skeleton3D] into common names defined by a [SkeletonProfile].
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</brief_description>
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<description>
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This class contains a dictionary that uses a list of bone names in [SkeletonProfile] as key names.
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By assigning the actual [Skeleton3D] bone name as the key value, it maps the [Skeleton3D] to the [SkeletonProfile].
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</description>
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<tutorials>
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<link title="Retargeting 3D Skeletons">$DOCS_URL/tutorials/assets_pipeline/retargeting_3d_skeletons.html</link>
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</tutorials>
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<methods>
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<method name="find_profile_bone_name" qualifiers="const">
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<return type="StringName" />
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<param index="0" name="skeleton_bone_name" type="StringName" />
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<description>
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Returns a profile bone name having [param skeleton_bone_name]. If not found, an empty [StringName] will be returned.
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In the retargeting process, the returned bone name is the bone name of the target skeleton.
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</description>
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</method>
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<method name="get_skeleton_bone_name" qualifiers="const">
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<return type="StringName" />
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<param index="0" name="profile_bone_name" type="StringName" />
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<description>
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Returns a skeleton bone name is mapped to [param profile_bone_name].
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In the retargeting process, the returned bone name is the bone name of the source skeleton.
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</description>
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</method>
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<method name="set_skeleton_bone_name">
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<return type="void" />
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<param index="0" name="profile_bone_name" type="StringName" />
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<param index="1" name="skeleton_bone_name" type="StringName" />
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<description>
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Maps a skeleton bone name to [param profile_bone_name].
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In the retargeting process, the setting bone name is the bone name of the source skeleton.
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</description>
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</method>
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</methods>
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<members>
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<member name="profile" type="SkeletonProfile" setter="set_profile" getter="get_profile">
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A [SkeletonProfile] of the mapping target. Key names in the [BoneMap] are synchronized with it.
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</member>
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</members>
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<signals>
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<signal name="bone_map_updated">
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<description>
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This signal is emitted when change the key value in the [BoneMap]. This is used to validate mapping and to update [BoneMap] editor.
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</description>
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</signal>
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<signal name="profile_updated">
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<description>
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This signal is emitted when change the value in profile or change the reference of profile. This is used to update key names in the [BoneMap] and to redraw the [BoneMap] editor.
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</description>
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</signal>
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</signals>
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</class>
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