feat: godot-engine-source-4.3-stable
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engine/doc/classes/AudioEffectSpectrumAnalyzerInstance.xml
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engine/doc/classes/AudioEffectSpectrumAnalyzerInstance.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioEffectSpectrumAnalyzerInstance" inherits="AudioEffectInstance" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Queryable instance of an [AudioEffectSpectrumAnalyzer].
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</brief_description>
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<description>
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The runtime part of an [AudioEffectSpectrumAnalyzer], which can be used to query the magnitude of a frequency range on its host bus.
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An instance of this class can be acquired with [method AudioServer.get_bus_effect_instance].
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</description>
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<tutorials>
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<link title="Audio Spectrum Visualizer Demo">https://godotengine.org/asset-library/asset/2762</link>
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</tutorials>
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<methods>
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<method name="get_magnitude_for_frequency_range" qualifiers="const">
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<return type="Vector2" />
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<param index="0" name="from_hz" type="float" />
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<param index="1" name="to_hz" type="float" />
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<param index="2" name="mode" type="int" enum="AudioEffectSpectrumAnalyzerInstance.MagnitudeMode" default="1" />
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<description>
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Returns the magnitude of the frequencies from [param from_hz] to [param to_hz] in linear energy as a Vector2. The [code]x[/code] component of the return value represents the left stereo channel, and [code]y[/code] represents the right channel.
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[param mode] determines how the frequency range will be processed. See [enum MagnitudeMode].
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</description>
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</method>
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</methods>
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<constants>
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<constant name="MAGNITUDE_AVERAGE" value="0" enum="MagnitudeMode">
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Use the average value across the frequency range as magnitude.
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</constant>
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<constant name="MAGNITUDE_MAX" value="1" enum="MagnitudeMode">
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Use the maximum value of the frequency range as magnitude.
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</constant>
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</constants>
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</class>
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