feat: godot-engine-source-4.3-stable
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engine/doc/classes/AnimationNodeBlendTree.xml
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118
engine/doc/classes/AnimationNodeBlendTree.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeBlendTree" inherits="AnimationRootNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A sub-tree of many type [AnimationNode]s used for complex animations. Used by [AnimationTree].
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</brief_description>
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<description>
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This animation node may contain a sub-tree of any other type animation nodes, such as [AnimationNodeTransition], [AnimationNodeBlend2], [AnimationNodeBlend3], [AnimationNodeOneShot], etc. This is one of the most commonly used animation node roots.
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An [AnimationNodeOutput] node named [code]output[/code] is created by default.
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</description>
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<tutorials>
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<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
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</tutorials>
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<methods>
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<method name="add_node">
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<return type="void" />
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<param index="0" name="name" type="StringName" />
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<param index="1" name="node" type="AnimationNode" />
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<param index="2" name="position" type="Vector2" default="Vector2(0, 0)" />
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<description>
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Adds an [AnimationNode] at the given [param position]. The [param name] is used to identify the created sub animation node later.
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</description>
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</method>
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<method name="connect_node">
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<return type="void" />
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<param index="0" name="input_node" type="StringName" />
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<param index="1" name="input_index" type="int" />
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<param index="2" name="output_node" type="StringName" />
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<description>
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Connects the output of an [AnimationNode] as input for another [AnimationNode], at the input port specified by [param input_index].
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</description>
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</method>
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<method name="disconnect_node">
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<return type="void" />
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<param index="0" name="input_node" type="StringName" />
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<param index="1" name="input_index" type="int" />
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<description>
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Disconnects the animation node connected to the specified input.
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</description>
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</method>
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<method name="get_node" qualifiers="const">
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<return type="AnimationNode" />
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<param index="0" name="name" type="StringName" />
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<description>
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Returns the sub animation node with the specified [param name].
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</description>
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</method>
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<method name="get_node_position" qualifiers="const">
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<return type="Vector2" />
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<param index="0" name="name" type="StringName" />
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<description>
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Returns the position of the sub animation node with the specified [param name].
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</description>
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</method>
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<method name="has_node" qualifiers="const">
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<return type="bool" />
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<param index="0" name="name" type="StringName" />
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<description>
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Returns [code]true[/code] if a sub animation node with specified [param name] exists.
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</description>
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</method>
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<method name="remove_node">
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<return type="void" />
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<param index="0" name="name" type="StringName" />
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<description>
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Removes a sub animation node.
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</description>
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</method>
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<method name="rename_node">
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<return type="void" />
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<param index="0" name="name" type="StringName" />
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<param index="1" name="new_name" type="StringName" />
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<description>
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Changes the name of a sub animation node.
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</description>
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</method>
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<method name="set_node_position">
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<return type="void" />
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<param index="0" name="name" type="StringName" />
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<param index="1" name="position" type="Vector2" />
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<description>
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Modifies the position of a sub animation node.
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</description>
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</method>
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</methods>
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<members>
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<member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2(0, 0)">
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The global offset of all sub animation nodes.
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</member>
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</members>
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<signals>
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<signal name="node_changed">
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<param index="0" name="node_name" type="StringName" />
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<description>
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Emitted when the input port information is changed.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="CONNECTION_OK" value="0">
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The connection was successful.
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</constant>
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<constant name="CONNECTION_ERROR_NO_INPUT" value="1">
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The input node is [code]null[/code].
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</constant>
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<constant name="CONNECTION_ERROR_NO_INPUT_INDEX" value="2">
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The specified input port is out of range.
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</constant>
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<constant name="CONNECTION_ERROR_NO_OUTPUT" value="3">
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The output node is [code]null[/code].
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</constant>
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<constant name="CONNECTION_ERROR_SAME_NODE" value="4">
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Input and output nodes are the same.
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</constant>
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<constant name="CONNECTION_ERROR_CONNECTION_EXISTS" value="5">
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The specified connection already exists.
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</constant>
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</constants>
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</class>
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