feat: godot-engine-source-4.3-stable
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engine/doc/classes/AnimationNodeAdd2.xml
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14
engine/doc/classes/AnimationNodeAdd2.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeAdd2" inherits="AnimationNodeSync" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Blends two animations additively inside of an [AnimationNodeBlendTree].
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</brief_description>
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<description>
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A resource to add to an [AnimationNodeBlendTree]. Blends two animations additively based on the amount value.
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If the amount is greater than [code]1.0[/code], the animation connected to "in" port is blended with the amplified animation connected to "add" port.
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If the amount is less than [code]0.0[/code], the animation connected to "in" port is blended with the inverted animation connected to "add" port.
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</description>
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<tutorials>
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<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
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</tutorials>
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</class>
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