feat: godot-engine-source-4.3-stable
This commit is contained in:
parent
c59a7dcade
commit
7125d019b5
11149 changed files with 5070401 additions and 0 deletions
84
engine/core/string/string_builder.h
Normal file
84
engine/core/string/string_builder.h
Normal file
|
|
@ -0,0 +1,84 @@
|
|||
/**************************************************************************/
|
||||
/* string_builder.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef STRING_BUILDER_H
|
||||
#define STRING_BUILDER_H
|
||||
|
||||
#include "core/string/ustring.h"
|
||||
#include "core/templates/vector.h"
|
||||
|
||||
class StringBuilder {
|
||||
uint32_t string_length = 0;
|
||||
|
||||
Vector<String> strings;
|
||||
Vector<const char *> c_strings;
|
||||
|
||||
// -1 means it's a Godot String
|
||||
// a natural number means C string.
|
||||
Vector<int32_t> appended_strings;
|
||||
|
||||
public:
|
||||
StringBuilder &append(const String &p_string);
|
||||
StringBuilder &append(const char *p_cstring);
|
||||
|
||||
_FORCE_INLINE_ StringBuilder &operator+(const String &p_string) {
|
||||
return append(p_string);
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ StringBuilder &operator+(const char *p_cstring) {
|
||||
return append(p_cstring);
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void operator+=(const String &p_string) {
|
||||
append(p_string);
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void operator+=(const char *p_cstring) {
|
||||
append(p_cstring);
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ int num_strings_appended() const {
|
||||
return appended_strings.size();
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ uint32_t get_string_length() const {
|
||||
return string_length;
|
||||
}
|
||||
|
||||
String as_string() const;
|
||||
|
||||
_FORCE_INLINE_ operator String() const {
|
||||
return as_string();
|
||||
}
|
||||
|
||||
StringBuilder() {}
|
||||
};
|
||||
|
||||
#endif // STRING_BUILDER_H
|
||||
Loading…
Add table
Add a link
Reference in a new issue