feat: godot-engine-source-4.3-stable
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engine/core/extension/gdextension_manager.h
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94
engine/core/extension/gdextension_manager.h
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/**************************************************************************/
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/* gdextension_manager.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GDEXTENSION_MANAGER_H
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#define GDEXTENSION_MANAGER_H
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#include "core/extension/gdextension.h"
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class GDExtensionManager : public Object {
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GDCLASS(GDExtensionManager, Object);
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int32_t level = -1;
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HashMap<String, Ref<GDExtension>> gdextension_map;
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HashMap<String, String> gdextension_class_icon_paths;
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static void _bind_methods();
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static GDExtensionManager *singleton;
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public:
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enum LoadStatus {
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LOAD_STATUS_OK,
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LOAD_STATUS_FAILED,
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LOAD_STATUS_ALREADY_LOADED,
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LOAD_STATUS_NOT_LOADED,
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LOAD_STATUS_NEEDS_RESTART,
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};
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private:
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LoadStatus _load_extension_internal(const Ref<GDExtension> &p_extension);
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LoadStatus _unload_extension_internal(const Ref<GDExtension> &p_extension);
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#ifdef TOOLS_ENABLED
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static void _reload_all_scripts();
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#endif
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public:
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LoadStatus load_extension(const String &p_path);
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LoadStatus reload_extension(const String &p_path);
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LoadStatus unload_extension(const String &p_path);
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bool is_extension_loaded(const String &p_path) const;
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Vector<String> get_loaded_extensions() const;
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Ref<GDExtension> get_extension(const String &p_path);
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bool class_has_icon_path(const String &p_class) const;
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String class_get_icon_path(const String &p_class) const;
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void initialize_extensions(GDExtension::InitializationLevel p_level);
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void deinitialize_extensions(GDExtension::InitializationLevel p_level);
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#ifdef TOOLS_ENABLED
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void track_instance_binding(void *p_token, Object *p_object);
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void untrack_instance_binding(void *p_token, Object *p_object);
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#endif
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static GDExtensionManager *get_singleton();
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void load_extensions();
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void reload_extensions();
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GDExtensionManager();
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~GDExtensionManager();
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};
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VARIANT_ENUM_CAST(GDExtensionManager::LoadStatus)
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#endif // GDEXTENSION_MANAGER_H
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