added phone model and changed environment settings

This commit is contained in:
JeroenV26 2025-10-29 17:23:32 +01:00
parent b51001e3d9
commit 6ec9288493
17 changed files with 267 additions and 15 deletions

View file

@ -15,6 +15,7 @@ diffuse_mode = 3
specular_mode = 1
albedo_color = Color(0.84, 0.84, 0.84, 1)
albedo_texture = ExtResource("1_xgiyf")
metallic = 0.19
metallic = 0.33
metallic_specular = 0.64
roughness = 0.0
rim_enabled = true

View file

@ -14,5 +14,5 @@ next_pass = SubResource("StandardMaterial3D_ycayy")
diffuse_mode = 3
specular_mode = 1
albedo_texture = ExtResource("1_0q2nm")
roughness = 0.0
roughness = 0.02
rim_enabled = true

View file

@ -14,6 +14,7 @@ next_pass = SubResource("StandardMaterial3D_ycayy")
diffuse_mode = 3
specular_mode = 1
albedo_texture = ExtResource("1_derp1")
metallic_specular = 0.72
metallic = 0.38
metallic_specular = 0.79
roughness = 0.0
rim_enabled = true

View file

@ -14,5 +14,7 @@ next_pass = SubResource("StandardMaterial3D_ycayy")
diffuse_mode = 3
specular_mode = 1
albedo_texture = ExtResource("1_fdtp7")
roughness = 0.0
metallic = 0.3
metallic_specular = 0.6
roughness = 0.02
rim_enabled = true

View file

@ -11,5 +11,4 @@ grow_amount = 0.01
next_pass = SubResource("StandardMaterial3D_ycayy")
diffuse_mode = 3
specular_mode = 1
roughness = 0.0
rim_enabled = true

View file

@ -0,0 +1,25 @@
[gd_resource type="StandardMaterial3D" load_steps=5 format=3 uid="uid://ty843jwri41a"]
[ext_resource type="Texture2D" uid="uid://bbow0if15yu8c" path="res://Textures/WallPhoneMat.png" id="1_ntcj0"]
[ext_resource type="Texture2D" uid="uid://dey2b1xjld6qh" path="res://Textures/WallPhoneMetal.001.png" id="2_ntcj0"]
[ext_resource type="Texture2D" uid="uid://hf6gqh8tj1ok" path="res://Textures/WallPhoneRoughness.png" id="3_lx676"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ycayy"]
cull_mode = 1
shading_mode = 0
albedo_color = Color(0.07, 0.07, 0.07, 1)
grow = true
grow_amount = 0.002
[resource]
next_pass = SubResource("StandardMaterial3D_ycayy")
diffuse_mode = 3
specular_mode = 1
albedo_color = Color(1.1561769, 1.1561769, 1.1561769, 1)
albedo_texture = ExtResource("1_ntcj0")
metallic = 0.41
metallic_specular = 0.6
metallic_texture = ExtResource("2_ntcj0")
roughness = 0.04
roughness_texture = ExtResource("3_lx676")
rim_enabled = true