feat: now using actual "failed/succeeded" UI in VR

This commit is contained in:
Sara Gerretsen 2025-11-05 23:23:54 +01:00
parent 6348a7cbc1
commit 4b2050b91a
3 changed files with 27 additions and 25 deletions

View file

@ -3,19 +3,20 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://d3knvj2q7vmif"
path="res://.godot/imported/VR_Failed.png-77a7e60e22dd8ddfe5dd190b290a0614.ctex"
path.s3tc="res://.godot/imported/VR_Failed.png-77a7e60e22dd8ddfe5dd190b290a0614.s3tc.ctex"
metadata={
"vram_texture": false
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://UI elements/VR_Failed.png"
dest_files=["res://.godot/imported/VR_Failed.png-77a7e60e22dd8ddfe5dd190b290a0614.ctex"]
dest_files=["res://.godot/imported/VR_Failed.png-77a7e60e22dd8ddfe5dd190b290a0614.s3tc.ctex"]
[params]
compress/mode=0
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
@ -23,7 +24,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
@ -37,4 +38,4 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
detect_3d/compress_to=0

View file

@ -3,19 +3,20 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://eyeddfidmekf"
path="res://.godot/imported/VR_Succes.png-8393ebd9c72b81de1f2be0b2d3813302.ctex"
path.s3tc="res://.godot/imported/VR_Succes.png-8393ebd9c72b81de1f2be0b2d3813302.s3tc.ctex"
metadata={
"vram_texture": false
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://UI elements/VR_Succes.png"
dest_files=["res://.godot/imported/VR_Succes.png-8393ebd9c72b81de1f2be0b2d3813302.ctex"]
dest_files=["res://.godot/imported/VR_Succes.png-8393ebd9c72b81de1f2be0b2d3813302.s3tc.ctex"]
[params]
compress/mode=0
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
@ -23,7 +24,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
@ -37,4 +38,4 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
detect_3d/compress_to=0

View file

@ -1,11 +1,15 @@
[gd_scene load_steps=4 format=3 uid="uid://chre5k8uyvfiu"]
[ext_resource type="Texture2D" uid="uid://d3knvj2q7vmif" path="res://UI elements/VR_Failed.png" id="1_pn3ym"]
[ext_resource type="Texture2D" uid="uid://eyeddfidmekf" path="res://UI elements/VR_Succes.png" id="2_f56il"]
[sub_resource type="GDScript" id="GDScript_ww6lu"]
script/source = "extends Node3D
func _enter_tree() -> void:
visible = false
ClientNode.get_singleton().conclusion_received.connect(_on_conclusion_received)
if ClientNode.get_singleton():
ClientNode.get_singleton().conclusion_received.connect(_on_conclusion_received)
func _on_conclusion_received(_method : int, _motive : int, murderer : int) -> void:
if murderer == NetworkData.CLUE_VELMA_GRAVES:
@ -20,25 +24,21 @@ func _process(_delta) -> void:
"
[sub_resource type="TextMesh" id="TextMesh_d4vfo"]
text = "You Were Caught"
[sub_resource type="TextMesh" id="TextMesh_pn3ym"]
text = "You Got Away With Murder!"
[node name="GameOverUI" type="Node3D"]
script = SubResource("GDScript_ww6lu")
[node name="Caught" type="Node3D" parent="."]
unique_name_in_owner = true
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transform = Transform3D(0.32968247, 0, 0, 0, 0.32968247, 0, 0, 0, 0.32968247, 0, 0.5939863, -0.068029165)
[node name="MeshInstance3D" type="MeshInstance3D" parent="Caught"]
mesh = SubResource("TextMesh_d4vfo")
[node name="Sprite3D" type="Sprite3D" parent="Caught"]
transform = Transform3D(-0.44277924, 0, -3.8708997e-08, 0, 0.44277924, 0, 3.8708997e-08, 0, -0.44277924, 0, 0, 0)
texture = ExtResource("1_pn3ym")
[node name="Escaped" type="Node3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(0.32968247, 0, 0, 0, 0.32968247, 0, 0, 0, 0.32968247, 0, -0.03917709, -1.6931363)
transform = Transform3D(0.32968247, 0, 0, 0, 0.32968247, 0, 0, 0, 0.32968247, 0, 0.5939863, -0.068029165)
[node name="MeshInstance3D" type="MeshInstance3D" parent="Escaped"]
mesh = SubResource("TextMesh_pn3ym")
[node name="Sprite3D2" type="Sprite3D" parent="Escaped"]
transform = Transform3D(-0.44277924, 0, -3.8708997e-08, 0, 0.44277924, 0, 3.8708997e-08, 0, -0.44277924, 0, 0, 0)
texture = ExtResource("2_f56il")