feat: updated engine version to 4.4-rc1
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5459 changed files with 1128836 additions and 198305 deletions
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@ -53,11 +53,10 @@ static void rasterize(OverdrawBuffer* buffer, float v1x, float v1y, float v1z, f
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// flip backfacing triangles to simplify rasterization logic
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if (sign)
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{
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// flipping v2 & v3 preserves depth gradients since they're based on v1
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// flipping v2 & v3 preserves depth gradients since they're based on v1; only v1z is used below
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float t;
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t = v2x, v2x = v3x, v3x = t;
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t = v2y, v2y = v3y, v3y = t;
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t = v2z, v2z = v3z, v3z = t;
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// flip depth since we rasterize backfacing triangles to second buffer with reverse Z; only v1z is used below
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v1z = kViewport - v1z;
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