feat: updated engine version to 4.4-rc1
This commit is contained in:
parent
ee00efde1f
commit
21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions
|
|
@ -29,7 +29,6 @@
|
|||
/**************************************************************************/
|
||||
|
||||
#include "debug_effects.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
|
||||
#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
|
||||
|
|
@ -67,7 +66,7 @@ DebugEffects::DebugEffects() {
|
|||
void DebugEffects::_create_frustum_arrays() {
|
||||
if (frustum.vertex_buffer.is_null()) {
|
||||
// Create vertex buffer, but don't put data in it yet
|
||||
frustum.vertex_buffer = RD::get_singleton()->vertex_buffer_create(8 * sizeof(float) * 3, Vector<uint8_t>(), false);
|
||||
frustum.vertex_buffer = RD::get_singleton()->vertex_buffer_create(8 * sizeof(float) * 3, Vector<uint8_t>());
|
||||
|
||||
Vector<RD::VertexAttribute> attributes;
|
||||
Vector<RID> buffers;
|
||||
|
|
@ -282,7 +281,7 @@ void DebugEffects::draw_shadow_frustum(RID p_light, const Projection &p_cam_proj
|
|||
// And draw our frustum.
|
||||
RD::FramebufferFormatID fb_format_id = RD::get_singleton()->framebuffer_get_format(p_dest_fb);
|
||||
|
||||
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 0.0, 0, rect);
|
||||
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::DRAW_DEFAULT_ALL, Vector<Color>(), 1.0f, 0, rect);
|
||||
|
||||
RID pipeline = shadow_frustum.pipelines[SFP_TRANSPARENT].get_render_pipeline(frustum.vertex_format, fb_format_id);
|
||||
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, pipeline);
|
||||
|
|
@ -326,7 +325,7 @@ void DebugEffects::draw_shadow_frustum(RID p_light, const Projection &p_cam_proj
|
|||
rect.size.x *= atlas_rect_norm.size.x;
|
||||
rect.size.y *= atlas_rect_norm.size.y;
|
||||
|
||||
draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 0.0, 0, rect);
|
||||
draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::DRAW_DEFAULT_ALL, Vector<Color>(), 1.0f, 0, rect);
|
||||
|
||||
pipeline = shadow_frustum.pipelines[SFP_TRANSPARENT].get_render_pipeline(frustum.vertex_format, fb_format_id);
|
||||
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, pipeline);
|
||||
|
|
@ -351,7 +350,7 @@ void DebugEffects::draw_motion_vectors(RID p_velocity, RID p_depth, RID p_dest_f
|
|||
RD::Uniform u_source_velocity(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_velocity }));
|
||||
RD::Uniform u_source_depth(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 1, Vector<RID>({ default_sampler, p_depth }));
|
||||
|
||||
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_DISCARD, RD::FINAL_ACTION_DISCARD);
|
||||
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb);
|
||||
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, motion_vectors.pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_fb), false, RD::get_singleton()->draw_list_get_current_pass()));
|
||||
|
||||
Projection correction;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue