feat: updated engine version to 4.4-rc1

This commit is contained in:
Sara 2025-02-23 14:38:14 +01:00
parent ee00efde1f
commit 21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions

View file

@ -42,8 +42,6 @@ class VisualShaderNode;
class VisualShader : public Shader {
GDCLASS(VisualShader, Shader);
friend class VisualShaderNodeVersionChecker;
public:
enum Type {
TYPE_VERTEX,
@ -68,7 +66,7 @@ public:
struct DefaultTextureParam {
StringName name;
List<Ref<Texture2D>> params;
List<Ref<Texture>> params;
};
enum VaryingMode {
@ -142,6 +140,9 @@ private:
HashSet<StringName> flags;
HashMap<String, Varying> varyings;
#ifdef TOOLS_ENABLED
HashMap<String, Variant> preview_params;
#endif
List<Varying> varyings_list;
mutable SafeFlag dirty;
@ -199,6 +200,10 @@ public: // internal methods
void set_varying_type(const String &p_name, VaryingType p_type);
VaryingType get_varying_type(const String &p_name);
void _set_preview_shader_parameter(const String &p_name, const Variant &p_value);
Variant _get_preview_shader_parameter(const String &p_name) const;
bool _has_preview_shader_parameter(const String &p_name) const;
Vector2 get_node_position(Type p_type, int p_id) const;
Ref<VisualShaderNode> get_node(Type p_type, int p_id) const;