feat: updated engine version to 4.4-rc1

This commit is contained in:
Sara 2025-02-23 14:38:14 +01:00
parent ee00efde1f
commit 21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions

View file

@ -30,7 +30,6 @@
#include "shape_3d.h"
#include "core/os/os.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/mesh.h"
#include "servers/physics_server_3d.h"
@ -66,6 +65,38 @@ void Shape3D::set_margin(real_t p_margin) {
PhysicsServer3D::get_singleton()->shape_set_margin(shape, margin);
}
void Shape3D::set_debug_color(const Color &p_color) {
if (p_color == debug_color) {
return;
}
debug_color = p_color;
#ifdef DEBUG_ENABLED
debug_properties_edited = true;
#endif // DEBUG_ENABLED
_update_shape();
}
Color Shape3D::get_debug_color() const {
return debug_color;
}
void Shape3D::set_debug_fill(bool p_fill) {
if (p_fill == debug_fill) {
return;
}
debug_fill = p_fill;
#ifdef DEBUG_ENABLED
debug_properties_edited = true;
#endif // DEBUG_ENABLED
_update_shape();
}
bool Shape3D::get_debug_fill() const {
return debug_fill;
}
Ref<ArrayMesh> Shape3D::get_debug_mesh() {
if (debug_mesh_cache.is_valid()) {
return debug_mesh_cache;
@ -73,35 +104,66 @@ Ref<ArrayMesh> Shape3D::get_debug_mesh() {
Vector<Vector3> lines = get_debug_mesh_lines();
debug_mesh_cache = Ref<ArrayMesh>(memnew(ArrayMesh));
debug_mesh_cache.instantiate();
if (!lines.is_empty()) {
//make mesh
Vector<Vector3> array;
array.resize(lines.size());
{
Vector3 *w = array.ptrw();
for (int i = 0; i < lines.size(); i++) {
w[i] = lines[i];
}
Vector3 *v = array.ptrw();
Vector<Color> arraycol;
arraycol.resize(lines.size());
Color *c = arraycol.ptrw();
for (int i = 0; i < lines.size(); i++) {
v[i] = lines[i];
c[i] = debug_color;
}
Array arr;
arr.resize(Mesh::ARRAY_MAX);
arr[Mesh::ARRAY_VERTEX] = array;
Array lines_array;
lines_array.resize(Mesh::ARRAY_MAX);
lines_array[Mesh::ARRAY_VERTEX] = array;
lines_array[Mesh::ARRAY_COLOR] = arraycol;
SceneTree *st = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
Ref<StandardMaterial3D> material = get_debug_collision_material();
debug_mesh_cache->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, arr);
debug_mesh_cache->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, lines_array);
debug_mesh_cache->surface_set_material(0, material);
if (st) {
debug_mesh_cache->surface_set_material(0, st->get_debug_collision_material());
if (debug_fill) {
Ref<ArrayMesh> array_mesh = get_debug_arraymesh_faces(debug_color * Color(1.0, 1.0, 1.0, 0.0625));
if (array_mesh.is_valid() && array_mesh->get_surface_count() > 0) {
Array solid_array = array_mesh->surface_get_arrays(0);
debug_mesh_cache->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, solid_array);
debug_mesh_cache->surface_set_material(1, material);
}
}
}
return debug_mesh_cache;
}
Ref<Material> Shape3D::get_debug_collision_material() {
if (collision_material.is_valid()) {
return collision_material;
}
Ref<StandardMaterial3D> material = memnew(StandardMaterial3D);
material->set_albedo(Color(1.0, 1.0, 1.0));
material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 1);
material->set_cull_mode(StandardMaterial3D::CULL_BACK);
material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
collision_material = material;
return collision_material;
}
void Shape3D::_update_shape() {
emit_changed();
debug_mesh_cache.unref();