feat: updated engine version to 4.4-rc1

This commit is contained in:
Sara 2025-02-23 14:38:14 +01:00
parent ee00efde1f
commit 21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions

View file

@ -29,6 +29,8 @@
/**************************************************************************/
#include "box_shape_3d.h"
#include "scene/resources/3d/primitive_meshes.h"
#include "servers/physics_server_3d.h"
Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const {
@ -47,6 +49,24 @@ Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const {
return lines;
}
Ref<ArrayMesh> BoxShape3D::get_debug_arraymesh_faces(const Color &p_modulate) const {
Array box_array;
box_array.resize(RS::ARRAY_MAX);
BoxMesh::create_mesh_array(box_array, size);
Vector<Color> colors;
const PackedVector3Array &verts = box_array[RS::ARRAY_VERTEX];
const int32_t verts_size = verts.size();
for (int i = 0; i < verts_size; i++) {
colors.append(p_modulate);
}
Ref<ArrayMesh> box_mesh = memnew(ArrayMesh);
box_array[RS::ARRAY_COLOR] = colors;
box_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, box_array);
return box_mesh;
}
real_t BoxShape3D::get_enclosing_radius() const {
return size.length() / 2;
}