feat: updated engine version to 4.4-rc1

This commit is contained in:
Sara 2025-02-23 14:38:14 +01:00
parent ee00efde1f
commit 21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions

View file

@ -31,11 +31,11 @@
#include "base_button.h"
#include "core/config/project_settings.h"
#include "core/os/keyboard.h"
#include "scene/gui/label.h"
#include "scene/main/window.h"
void BaseButton::_unpress_group() {
if (!button_group.is_valid()) {
if (button_group.is_null()) {
return;
}
@ -114,6 +114,11 @@ void BaseButton::_notification(int p_what) {
} else if (status.hovering) {
queue_redraw();
}
if (status.pressed_down_with_focus) {
status.pressed_down_with_focus = false;
emit_signal(SNAME("button_up"));
}
} break;
case NOTIFICATION_VISIBILITY_CHANGED:
@ -140,14 +145,19 @@ void BaseButton::_pressed() {
void BaseButton::_toggled(bool p_pressed) {
GDVIRTUAL_CALL(_toggled, p_pressed);
toggled(p_pressed);
emit_signal(SNAME("toggled"), p_pressed);
emit_signal(SceneStringName(toggled), p_pressed);
}
void BaseButton::on_action_event(Ref<InputEvent> p_event) {
if (p_event->is_pressed()) {
Ref<InputEventMouseButton> mouse_button = p_event;
if (p_event->is_pressed() && (mouse_button.is_null() || status.hovering)) {
status.press_attempt = true;
status.pressing_inside = true;
emit_signal(SNAME("button_down"));
if (!status.pressed_down_with_focus) {
status.pressed_down_with_focus = true;
emit_signal(SNAME("button_down"));
}
}
if (status.press_attempt && status.pressing_inside) {
@ -174,15 +184,12 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) {
}
if (!p_event->is_pressed()) {
Ref<InputEventMouseButton> mouse_button = p_event;
if (mouse_button.is_valid()) {
if (!has_point(mouse_button->get_position())) {
status.hovering = false;
}
}
status.press_attempt = false;
status.pressing_inside = false;
emit_signal(SNAME("button_up"));
if (status.pressed_down_with_focus) {
status.pressed_down_with_focus = false;
emit_signal(SNAME("button_up"));
}
}
queue_redraw();
@ -208,6 +215,7 @@ void BaseButton::set_disabled(bool p_disabled) {
status.pressing_inside = false;
}
queue_redraw();
update_minimum_size();
}
bool BaseButton::is_disabled() const {
@ -394,16 +402,31 @@ void BaseButton::shortcut_input(const Ref<InputEvent> &p_event) {
}
}
String BaseButton::get_tooltip(const Point2 &p_pos) const {
String tooltip = Control::get_tooltip(p_pos);
if (shortcut_in_tooltip && shortcut.is_valid() && shortcut->has_valid_event()) {
String text = shortcut->get_name() + " (" + shortcut->get_as_text() + ")";
if (!tooltip.is_empty() && shortcut->get_name().nocasecmp_to(tooltip) != 0) {
text += "\n" + atr(tooltip);
}
tooltip = text;
Control *BaseButton::make_custom_tooltip(const String &p_text) const {
Control *control = Control::make_custom_tooltip(p_text);
if (control) {
return control;
}
return tooltip;
if (!shortcut_in_tooltip || shortcut.is_null() || !shortcut->has_valid_event()) {
return nullptr; // Use the default tooltip label.
}
String text = atr(shortcut->get_name()) + " (" + shortcut->get_as_text() + ")";
if (!p_text.is_empty() && shortcut->get_name().nocasecmp_to(p_text) != 0) {
text += "\n" + atr(p_text);
}
// Make a label similar to the default tooltip label.
// Auto translation is disabled because we already did that manually above.
//
// We can't customize the tooltip text by overriding `get_tooltip()`
// because otherwise user-defined `_make_custom_tooltip()` would receive
// the translated and annotated text.
Label *label = memnew(Label(text));
label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
label->set_theme_type_variation(SNAME("TooltipLabel"));
return label;
}
void BaseButton::set_button_group(const Ref<ButtonGroup> &p_group) {