feat: updated engine version to 4.4-rc1
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5459 changed files with 1128836 additions and 198305 deletions
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@ -110,9 +110,6 @@ class AnimationNodeStateMachine : public AnimationRootNode {
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GDCLASS(AnimationNodeStateMachine, AnimationRootNode);
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public:
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static StringName START_NODE;
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static StringName END_NODE;
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enum StateMachineType {
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STATE_MACHINE_TYPE_ROOT,
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STATE_MACHINE_TYPE_NESTED,
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@ -223,6 +220,9 @@ public:
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virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
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#endif
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Vector<StringName> get_nodes_with_transitions_from(const StringName &p_node) const;
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Vector<StringName> get_nodes_with_transitions_to(const StringName &p_node) const;
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AnimationNodeStateMachine();
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};
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