feat: updated engine version to 4.4-rc1

This commit is contained in:
Sara 2025-02-23 14:38:14 +01:00
parent ee00efde1f
commit 21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions

View file

@ -132,7 +132,7 @@ void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect,
// Properly setup UVs for impostor textures (AtlasTexture).
Ref<AtlasTexture> atlas_tex = p_texture;
if (atlas_tex != nullptr) {
if (atlas_tex.is_valid()) {
src_tsize[0] = atlas_tex->get_atlas()->get_width();
src_tsize[1] = atlas_tex->get_atlas()->get_height();
}
@ -276,6 +276,7 @@ void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect,
}
if (last_texture != p_texture->get_rid()) {
RS::get_singleton()->material_set_param(get_material(), "texture_albedo", p_texture->get_rid());
RS::get_singleton()->material_set_param(get_material(), "albedo_texture_size", Vector2i(p_texture->get_width(), p_texture->get_height()));
last_texture = p_texture->get_rid();
}
if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) {
@ -470,7 +471,7 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
facesw[j] = vtx;
}
triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
triangle_mesh.instantiate();
triangle_mesh->create(faces);
return triangle_mesh;
@ -1031,7 +1032,7 @@ void AnimatedSprite3D::_draw() {
}
void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {
if (!frames.is_valid()) {
if (frames.is_null()) {
return;
}
@ -1086,7 +1087,7 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {
void AnimatedSprite3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
if (!Engine::get_singleton()->is_editor_hint() && !frames.is_null() && frames->has_animation(autoplay)) {
if (!Engine::get_singleton()->is_editor_hint() && frames.is_valid() && frames->has_animation(autoplay)) {
play(autoplay);
}
} break;
@ -1324,7 +1325,7 @@ void AnimatedSprite3D::play(const StringName &p_name, float p_custom_scale, bool
name = animation;
}
ERR_FAIL_NULL_MSG(frames, vformat("There is no animation with name '%s'.", name));
ERR_FAIL_COND_MSG(frames.is_null(), vformat("There is no animation with name '%s'.", name));
ERR_FAIL_COND_MSG(!frames->get_animation_names().has(name), vformat("There is no animation with name '%s'.", name));
if (frames->get_frame_count(name) == 0) {
@ -1402,7 +1403,7 @@ void AnimatedSprite3D::set_animation(const StringName &p_name) {
emit_signal(SceneStringName(animation_changed));
if (frames == nullptr) {
if (frames.is_null()) {
animation = StringName();
stop();
ERR_FAIL_MSG(vformat("There is no animation with name '%s'.", p_name));