feat: updated engine version to 4.4-rc1
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5459 changed files with 1128836 additions and 198305 deletions
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@ -32,7 +32,6 @@
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/3d/physics/character_body_3d.h"
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#include "scene/3d/physics/physics_body_3d.h"
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#include "scene/3d/physics/vehicle_body_3d.h"
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#include "scene/resources/3d/concave_polygon_shape_3d.h"
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#include "scene/resources/3d/convex_polygon_shape_3d.h"
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@ -87,6 +86,7 @@ void CollisionShape3D::_notification(int p_what) {
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if (shape.is_valid()) {
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collision_object->shape_owner_add_shape(owner_id, shape);
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}
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_update_in_shape_owner();
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}
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} break;
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@ -120,14 +120,14 @@ void CollisionShape3D::resource_changed(Ref<Resource> res) {
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#endif
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PackedStringArray CollisionShape3D::get_configuration_warnings() const {
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PackedStringArray warnings = Node::get_configuration_warnings();
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PackedStringArray warnings = Node3D::get_configuration_warnings();
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CollisionObject3D *col_object = Object::cast_to<CollisionObject3D>(get_parent());
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if (col_object == nullptr) {
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warnings.push_back(RTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node.\nPlease only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape."));
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}
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if (!shape.is_valid()) {
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if (shape.is_null()) {
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warnings.push_back(RTR("A shape must be provided for CollisionShape3D to function. Please create a shape resource for it."));
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}
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@ -166,11 +166,24 @@ void CollisionShape3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape3D::get_shape);
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ClassDB::bind_method(D_METHOD("set_disabled", "enable"), &CollisionShape3D::set_disabled);
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ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape3D::is_disabled);
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ClassDB::bind_method(D_METHOD("make_convex_from_siblings"), &CollisionShape3D::make_convex_from_siblings);
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ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_siblings", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
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ClassDB::bind_method(D_METHOD("set_debug_color", "color"), &CollisionShape3D::set_debug_color);
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ClassDB::bind_method(D_METHOD("get_debug_color"), &CollisionShape3D::get_debug_color);
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ClassDB::bind_method(D_METHOD("set_enable_debug_fill", "enable"), &CollisionShape3D::set_debug_fill_enabled);
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ClassDB::bind_method(D_METHOD("get_enable_debug_fill"), &CollisionShape3D::get_debug_fill_enabled);
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_color"), "set_debug_color", "get_debug_color");
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// Default value depends on a project setting, override for doc generation purposes.
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ADD_PROPERTY_DEFAULT("debug_color", Color(0.0, 0.0, 0.0, 0.0));
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_fill"), "set_enable_debug_fill", "get_enable_debug_fill");
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}
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void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) {
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@ -178,11 +191,27 @@ void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) {
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return;
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}
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if (shape.is_valid()) {
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#ifdef DEBUG_ENABLED
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shape->disconnect_changed(callable_mp(this, &CollisionShape3D::_shape_changed));
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#endif // DEBUG_ENABLED
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shape->disconnect_changed(callable_mp((Node3D *)this, &Node3D::update_gizmos));
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}
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shape = p_shape;
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if (shape.is_valid()) {
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#ifdef DEBUG_ENABLED
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if (shape->are_debug_properties_edited()) {
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set_debug_color(shape->get_debug_color());
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set_debug_fill_enabled(shape->get_debug_fill());
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} else {
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shape->set_debug_color(debug_color);
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shape->set_debug_fill(debug_fill);
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}
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#endif // DEBUG_ENABLED
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shape->connect_changed(callable_mp((Node3D *)this, &Node3D::update_gizmos));
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#ifdef DEBUG_ENABLED
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shape->connect_changed(callable_mp(this, &CollisionShape3D::_shape_changed));
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#endif // DEBUG_ENABLED
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}
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update_gizmos();
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if (collision_object) {
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@ -215,9 +244,85 @@ bool CollisionShape3D::is_disabled() const {
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return disabled;
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}
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Color CollisionShape3D::_get_default_debug_color() const {
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const SceneTree *st = SceneTree::get_singleton();
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return st ? st->get_debug_collisions_color() : Color(0.0, 0.0, 0.0, 0.0);
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}
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void CollisionShape3D::set_debug_color(const Color &p_color) {
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if (debug_color == p_color) {
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return;
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}
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debug_color = p_color;
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if (shape.is_valid()) {
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shape->set_debug_color(p_color);
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}
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}
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Color CollisionShape3D::get_debug_color() const {
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return debug_color;
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}
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void CollisionShape3D::set_debug_fill_enabled(bool p_enable) {
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if (debug_fill == p_enable) {
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return;
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}
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debug_fill = p_enable;
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if (shape.is_valid()) {
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shape->set_debug_fill(p_enable);
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}
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}
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bool CollisionShape3D::get_debug_fill_enabled() const {
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return debug_fill;
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}
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#ifdef DEBUG_ENABLED
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bool CollisionShape3D::_property_can_revert(const StringName &p_name) const {
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if (p_name == "debug_color") {
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return true;
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}
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return false;
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}
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bool CollisionShape3D::_property_get_revert(const StringName &p_name, Variant &r_property) const {
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if (p_name == "debug_color") {
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r_property = _get_default_debug_color();
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return true;
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}
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return false;
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}
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void CollisionShape3D::_validate_property(PropertyInfo &p_property) const {
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if (p_property.name == "debug_color") {
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if (debug_color == _get_default_debug_color()) {
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p_property.usage = PROPERTY_USAGE_DEFAULT & ~PROPERTY_USAGE_STORAGE;
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} else {
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p_property.usage = PROPERTY_USAGE_DEFAULT;
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}
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}
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}
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void CollisionShape3D::_shape_changed() {
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if (shape->get_debug_color() != debug_color) {
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set_debug_color(shape->get_debug_color());
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}
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if (shape->get_debug_fill() != debug_fill) {
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set_debug_fill_enabled(shape->get_debug_fill());
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}
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}
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#endif // DEBUG_ENABLED
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CollisionShape3D::CollisionShape3D() {
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//indicator = RenderingServer::get_singleton()->mesh_create();
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set_notify_local_transform(true);
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debug_color = _get_default_debug_color();
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}
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CollisionShape3D::~CollisionShape3D() {
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