feat: updated engine version to 4.4-rc1
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5459 changed files with 1128836 additions and 198305 deletions
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@ -30,6 +30,17 @@
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#include "mesh_instance_2d.h"
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#include "scene/resources/2d/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/2d/navigation_polygon.h"
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#include "scene/scene_string_names.h"
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#include "servers/navigation_server_2d.h"
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#include "thirdparty/clipper2/include/clipper2/clipper.h"
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#include "thirdparty/misc/polypartition.h"
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Callable MeshInstance2D::_navmesh_source_geometry_parsing_callback;
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RID MeshInstance2D::_navmesh_source_geometry_parser;
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void MeshInstance2D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_DRAW: {
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@ -54,7 +65,23 @@ void MeshInstance2D::_bind_methods() {
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}
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void MeshInstance2D::set_mesh(const Ref<Mesh> &p_mesh) {
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if (mesh == p_mesh) {
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return;
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}
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if (mesh.is_valid()) {
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mesh->disconnect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
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}
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mesh = p_mesh;
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if (mesh.is_valid()) {
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// If mesh is a PrimitiveMesh, calling get_rid on it can trigger a changed callback
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// so do this before connecting to the change signal.
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mesh->get_rid();
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mesh->connect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
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}
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queue_redraw();
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}
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@ -75,7 +102,7 @@ Ref<Texture2D> MeshInstance2D::get_texture() const {
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return texture;
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}
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#ifdef TOOLS_ENABLED
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#ifdef DEBUG_ENABLED
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Rect2 MeshInstance2D::_edit_get_rect() const {
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if (mesh.is_valid()) {
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AABB aabb = mesh->get_aabb();
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@ -88,7 +115,102 @@ Rect2 MeshInstance2D::_edit_get_rect() const {
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bool MeshInstance2D::_edit_use_rect() const {
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return mesh.is_valid();
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}
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#endif
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#endif // DEBUG_ENABLED
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void MeshInstance2D::navmesh_parse_init() {
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ERR_FAIL_NULL(NavigationServer2D::get_singleton());
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if (!_navmesh_source_geometry_parser.is_valid()) {
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_navmesh_source_geometry_parsing_callback = callable_mp_static(&MeshInstance2D::navmesh_parse_source_geometry);
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_navmesh_source_geometry_parser = NavigationServer2D::get_singleton()->source_geometry_parser_create();
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NavigationServer2D::get_singleton()->source_geometry_parser_set_callback(_navmesh_source_geometry_parser, _navmesh_source_geometry_parsing_callback);
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}
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}
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void MeshInstance2D::navmesh_parse_source_geometry(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node) {
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MeshInstance2D *mesh_instance = Object::cast_to<MeshInstance2D>(p_node);
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if (mesh_instance == nullptr) {
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return;
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}
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NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type();
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if (!(parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_BOTH)) {
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return;
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}
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Ref<Mesh> mesh = mesh_instance->get_mesh();
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if (mesh.is_null()) {
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return;
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}
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const Transform2D mesh_instance_xform = p_source_geometry_data->root_node_transform * mesh_instance->get_global_transform();
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using namespace Clipper2Lib;
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PathsD subject_paths, dummy_clip_paths;
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for (int i = 0; i < mesh->get_surface_count(); i++) {
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if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
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continue;
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}
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if (!(mesh->surface_get_format(i) & Mesh::ARRAY_FLAG_USE_2D_VERTICES)) {
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continue;
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}
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PathD subject_path;
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int index_count = 0;
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if (mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
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index_count = mesh->surface_get_array_index_len(i);
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} else {
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index_count = mesh->surface_get_array_len(i);
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}
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ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0));
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Array a = mesh->surface_get_arrays(i);
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Vector<Vector2> mesh_vertices = a[Mesh::ARRAY_VERTEX];
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if (mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
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Vector<int> mesh_indices = a[Mesh::ARRAY_INDEX];
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for (int vertex_index : mesh_indices) {
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const Vector2 &vertex = mesh_vertices[vertex_index];
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const PointD &point = PointD(vertex.x, vertex.y);
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subject_path.push_back(point);
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}
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} else {
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for (const Vector2 &vertex : mesh_vertices) {
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const PointD &point = PointD(vertex.x, vertex.y);
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subject_path.push_back(point);
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}
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}
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subject_paths.push_back(subject_path);
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}
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PathsD path_solution;
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path_solution = Union(subject_paths, dummy_clip_paths, FillRule::NonZero);
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//path_solution = RamerDouglasPeucker(path_solution, 0.025);
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Vector<Vector<Vector2>> polypaths;
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for (const PathD &scaled_path : path_solution) {
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Vector<Vector2> shape_outline;
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for (const PointD &scaled_point : scaled_path) {
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shape_outline.push_back(Point2(static_cast<real_t>(scaled_point.x), static_cast<real_t>(scaled_point.y)));
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}
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for (int i = 0; i < shape_outline.size(); i++) {
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shape_outline.write[i] = mesh_instance_xform.xform(shape_outline[i]);
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}
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p_source_geometry_data->add_obstruction_outline(shape_outline);
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}
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}
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MeshInstance2D::MeshInstance2D() {
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}
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