feat: updated engine version to 4.4-rc1

This commit is contained in:
Sara 2025-02-23 14:38:14 +01:00
parent ee00efde1f
commit 21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions

View file

@ -18,16 +18,19 @@ allprojects {
mavenCentral()
gradlePluginPortal()
maven { url "https://plugins.gradle.org/m2/" }
maven { url "https://s01.oss.sonatype.org/content/repositories/snapshots/"}
}
}
ext {
supportedAbis = ["arm32", "arm64", "x86_32", "x86_64"]
supportedFlavors = ["editor", "template"]
supportedAndroidDistributions = ["android", "horizonos", "picoos"]
supportedFlavorsBuildTypes = [
"editor": ["dev", "debug", "release"],
"template": ["dev", "debug", "release"]
]
supportedEditions = ["standard", "mono"]
// Used by gradle to specify which architecture to build for by default when running
// `./gradlew build` (this command is usually used by Android Studio).
@ -35,122 +38,23 @@ ext {
// `./gradlew generateGodotTemplates` build command instead after running the `scons` command(s).
// The {selectedAbis} values must be from the {supportedAbis} values.
selectedAbis = ["arm64"]
}
def rootDir = "../../.."
def binDir = "$rootDir/bin/"
def androidEditorBuildsDir = "$binDir/android_editor_builds/"
rootDir = "../../.."
binDir = "$rootDir/bin/"
androidEditorBuildsDir = "$binDir/android_editor_builds/"
}
def getSconsTaskName(String flavor, String buildType, String abi) {
return "compileGodotNativeLibs" + flavor.capitalize() + buildType.capitalize() + abi.capitalize()
}
/**
* Copy the generated 'android_debug.apk' binary template into the Godot bin directory.
* Depends on the app build task to ensure the binary is generated prior to copying.
*/
task copyDebugBinaryToBin(type: Copy) {
dependsOn ':app:assembleDebug'
from('app/build/outputs/apk/debug')
into(binDir)
include('android_debug.apk')
}
/**
* Copy the generated 'android_dev.apk' binary template into the Godot bin directory.
* Depends on the app build task to ensure the binary is generated prior to copying.
*/
task copyDevBinaryToBin(type: Copy) {
dependsOn ':app:assembleDev'
from('app/build/outputs/apk/dev')
into(binDir)
include('android_dev.apk')
}
/**
* Copy the generated 'android_release.apk' binary template into the Godot bin directory.
* Depends on the app build task to ensure the binary is generated prior to copying.
*/
task copyReleaseBinaryToBin(type: Copy) {
dependsOn ':app:assembleRelease'
from('app/build/outputs/apk/release')
into(binDir)
include('android_release.apk')
}
/**
* Copy the Godot android library archive debug file into the app module debug libs directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyDebugAARToAppModule(type: Copy) {
dependsOn ':lib:assembleTemplateDebug'
from('lib/build/outputs/aar')
into('app/libs/debug')
include('godot-lib.template_debug.aar')
}
/**
* Copy the Godot android library archive debug file into the root bin directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyDebugAARToBin(type: Copy) {
dependsOn ':lib:assembleTemplateDebug'
from('lib/build/outputs/aar')
into(binDir)
include('godot-lib.template_debug.aar')
}
/**
* Copy the Godot android library archive dev file into the app module dev libs directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyDevAARToAppModule(type: Copy) {
dependsOn ':lib:assembleTemplateDev'
from('lib/build/outputs/aar')
into('app/libs/dev')
include('godot-lib.template_debug.dev.aar')
}
/**
* Copy the Godot android library archive dev file into the root bin directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyDevAARToBin(type: Copy) {
dependsOn ':lib:assembleTemplateDev'
from('lib/build/outputs/aar')
into(binDir)
include('godot-lib.template_debug.dev.aar')
}
/**
* Copy the Godot android library archive release file into the app module release libs directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyReleaseAARToAppModule(type: Copy) {
dependsOn ':lib:assembleTemplateRelease'
from('lib/build/outputs/aar')
into('app/libs/release')
include('godot-lib.template_release.aar')
}
/**
* Copy the Godot android library archive release file into the root bin directory.
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyReleaseAARToBin(type: Copy) {
dependsOn ':lib:assembleTemplateRelease'
from('lib/build/outputs/aar')
into(binDir)
include('godot-lib.template_release.aar')
}
/**
* Generate Godot gradle build template by zipping the source files from the app directory, as well
* as the AAR files generated by 'copyDebugAAR', 'copyDevAAR' and 'copyReleaseAAR'.
* The zip file also includes some gradle tools to enable gradle builds from the Godot Editor.
*/
task zipGradleBuild(type: Zip) {
onlyIf { generateGodotTemplates.state.executed || generateDevTemplate.state.executed }
onlyIf { generateGodotTemplates.state.executed || generateGodotMonoTemplates.state.executed || generateDevTemplate.state.executed }
doFirst {
logger.lifecycle("Generating Godot gradle build template")
}
@ -191,99 +95,158 @@ def templateExcludedBuildTask() {
/**
* Generates the build tasks for the given flavor
* @param flavor Must be one of the supported flavors ('template' / 'editor')
* @param edition Must be one of the supported editions ('standard' / 'mono')
* @param androidDistro Must be one of the supported Android distributions ('android' / 'horizonos' / 'picoos')
*/
def generateBuildTasks(String flavor = "template") {
def generateBuildTasks(String flavor = "template", String edition = "standard", String androidDistro = "android") {
if (!supportedFlavors.contains(flavor)) {
throw new GradleException("Invalid build flavor: $flavor")
}
if (!supportedAndroidDistributions.contains(androidDistro)) {
throw new GradleException("Invalid Android distribution: $androidDistro")
}
if (!supportedEditions.contains(edition)) {
throw new GradleException("Invalid build edition: $edition")
}
if (edition == "mono" && flavor != "template") {
throw new GradleException("'mono' edition only supports the 'template' flavor.")
}
def tasks = []
String capitalizedAndroidDistro = androidDistro.capitalize()
def buildTasks = []
// Only build the apks and aar files for which we have native shared libraries unless we intend
// Only build the binary files for which we have native shared libraries unless we intend
// to run the scons build tasks.
boolean excludeSconsBuildTasks = excludeSconsBuildTasks()
boolean isTemplate = flavor == "template"
String libsDir = isTemplate ? "lib/libs/" : "lib/libs/tools/"
for (String target : supportedFlavorsBuildTypes[flavor]) {
File targetLibs = new File(libsDir + target)
String targetSuffix = target
if (target == "dev") {
targetSuffix = "debug.dev"
}
if (!excludeSconsBuildTasks || (targetLibs != null
&& targetLibs.isDirectory()
&& targetLibs.listFiles() != null
&& targetLibs.listFiles().length > 0)) {
String capitalizedTarget = target.capitalize()
String capitalizedEdition = edition.capitalize()
if (isTemplate) {
// Copy the generated aar library files to the build directory.
tasks += "copy${capitalizedTarget}AARToAppModule"
// Copy the generated aar library files to the bin directory.
tasks += "copy${capitalizedTarget}AARToBin"
// Copy the prebuilt binary templates to the bin directory.
tasks += "copy${capitalizedTarget}BinaryToBin"
// Copy the Godot android library archive file into the app module libs directory.
// Depends on the library build task to ensure the AAR file is generated prior to copying.
String copyAARTaskName = "copy${capitalizedTarget}AARToAppModule"
if (tasks.findByName(copyAARTaskName) != null) {
buildTasks += tasks.getByName(copyAARTaskName)
} else {
buildTasks += tasks.create(name: copyAARTaskName, type: Copy) {
dependsOn ":lib:assembleTemplate${capitalizedTarget}"
from('lib/build/outputs/aar')
include("godot-lib.template_${targetSuffix}.aar")
into("app/libs/${target}")
}
}
// Copy the Godot android library archive file into the root bin directory.
// Depends on the library build task to ensure the AAR file is generated prior to copying.
String copyAARToBinTaskName = "copy${capitalizedTarget}AARToBin"
if (tasks.findByName(copyAARToBinTaskName) != null) {
buildTasks += tasks.getByName(copyAARToBinTaskName)
} else {
buildTasks += tasks.create(name: copyAARToBinTaskName, type: Copy) {
dependsOn ":lib:assembleTemplate${capitalizedTarget}"
from('lib/build/outputs/aar')
include("godot-lib.template_${targetSuffix}.aar")
into(binDir)
}
}
// Copy the generated binary template into the Godot bin directory.
// Depends on the app build task to ensure the binary is generated prior to copying.
String copyBinaryTaskName = "copy${capitalizedEdition}${capitalizedTarget}BinaryToBin"
if (tasks.findByName(copyBinaryTaskName) != null) {
buildTasks += tasks.getByName(copyBinaryTaskName)
} else {
buildTasks += tasks.create(name: copyBinaryTaskName, type: Copy) {
String filenameSuffix = edition == "mono" ? "${edition}${capitalizedTarget}" : target
dependsOn ":app:assemble${capitalizedEdition}${capitalizedTarget}"
from("app/build/outputs/apk/${edition}/${target}")
into(binDir)
include("android_${filenameSuffix}.apk")
}
}
} else {
// Copy the generated editor apk to the bin directory.
tasks += "copyEditor${capitalizedTarget}ApkToBin"
String copyEditorApkTaskName = "copyEditor${capitalizedAndroidDistro}${capitalizedTarget}ApkToBin"
if (tasks.findByName(copyEditorApkTaskName) != null) {
buildTasks += tasks.getByName(copyEditorApkTaskName)
} else {
buildTasks += tasks.create(name: copyEditorApkTaskName, type: Copy) {
dependsOn ":editor:assemble${capitalizedAndroidDistro}${capitalizedTarget}"
from("editor/build/outputs/apk/${androidDistro}/${target}")
into(androidEditorBuildsDir)
include("android_editor-${androidDistro}-${target}*.apk")
}
}
// Copy the generated editor aab to the bin directory.
tasks += "copyEditor${capitalizedTarget}AabToBin"
String copyEditorAabTaskName = "copyEditor${capitalizedAndroidDistro}${capitalizedTarget}AabToBin"
if (tasks.findByName(copyEditorAabTaskName) != null) {
buildTasks += tasks.getByName(copyEditorAabTaskName)
} else {
buildTasks += tasks.create(name: copyEditorAabTaskName, type: Copy) {
dependsOn ":editor:bundle${capitalizedAndroidDistro}${capitalizedTarget}"
from("editor/build/outputs/bundle/${androidDistro}${capitalizedTarget}")
into(androidEditorBuildsDir)
include("android_editor-${androidDistro}-${target}*.aab")
}
}
}
} else {
logger.lifecycle("No native shared libs for target $target. Skipping build.")
}
}
return tasks
}
task copyEditorReleaseApkToBin(type: Copy) {
dependsOn ':editor:assembleRelease'
from('editor/build/outputs/apk/release')
into(androidEditorBuildsDir)
include('android_editor-release*.apk')
}
task copyEditorReleaseAabToBin(type: Copy) {
dependsOn ':editor:bundleRelease'
from('editor/build/outputs/bundle/release')
into(androidEditorBuildsDir)
include('android_editor-release*.aab')
}
task copyEditorDebugApkToBin(type: Copy) {
dependsOn ':editor:assembleDebug'
from('editor/build/outputs/apk/debug')
into(androidEditorBuildsDir)
include('android_editor-debug.apk')
}
task copyEditorDebugAabToBin(type: Copy) {
dependsOn ':editor:bundleDebug'
from('editor/build/outputs/bundle/debug')
into(androidEditorBuildsDir)
include('android_editor-debug.aab')
}
task copyEditorDevApkToBin(type: Copy) {
dependsOn ':editor:assembleDev'
from('editor/build/outputs/apk/dev')
into(androidEditorBuildsDir)
include('android_editor-dev.apk')
}
task copyEditorDevAabToBin(type: Copy) {
dependsOn ':editor:bundleDev'
from('editor/build/outputs/bundle/dev')
into(androidEditorBuildsDir)
include('android_editor-dev.aab')
return buildTasks
}
/**
* Generate the Godot Editor Android apk.
* Generate the Godot Editor binaries for Android devices.
*
* Note: Unless the 'generateNativeLibs` argument is specified, the Godot 'tools' shared libraries
* must have been generated (via scons) prior to running this gradle task.
* The task will only build the apk(s) for which the shared libraries is available.
* The task will only build the binaries for which the shared libraries is available.
*/
task generateGodotEditor {
gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
dependsOn = generateBuildTasks("editor")
dependsOn = generateBuildTasks("editor", "standard", "android")
}
/**
* Generate the Godot Editor binaries for HorizonOS devices.
*
* Note: Unless the 'generateNativeLibs` argument is specified, the Godot 'tools' shared libraries
* must have been generated (via scons) prior to running this gradle task.
* The task will only build the binaries for which the shared libraries is available.
*/
task generateGodotHorizonOSEditor {
gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
dependsOn = generateBuildTasks("editor", "standard", "horizonos")
}
/**
* Generate the Godot Editor binaries for PicoOS devices.
*
* Note: Unless the 'generateNativeLibs` argument is specified, the Godot 'tools' shared libraries
* must have been generated (via scons) prior to running this gradle task.
* The task will only build the binaries for which the shared libraries is available.
*/
task generateGodotPicoOSEditor {
gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
dependsOn = generateBuildTasks("editor", "standard", "picoos")
}
/**
@ -296,6 +259,17 @@ task generateGodotTemplates {
finalizedBy 'zipGradleBuild'
}
/**
* Master task used to coordinate the tasks defined above to generate the set of Godot templates
* for the 'mono' edition of the engine.
*/
task generateGodotMonoTemplates {
gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
dependsOn = generateBuildTasks("template", "mono")
finalizedBy 'zipGradleBuild'
}
/**
* Generates the same output as generateGodotTemplates but with dev symbols
*/
@ -354,6 +328,9 @@ task cleanGodotTemplates(type: Delete) {
delete("$binDir/android_debug.apk")
delete("$binDir/android_dev.apk")
delete("$binDir/android_release.apk")
delete("$binDir/android_monoDebug.apk")
delete("$binDir/android_monoDev.apk")
delete("$binDir/android_monoRelease.apk")
delete("$binDir/android_source.zip")
delete("$binDir/godot-lib.template_debug.aar")
delete("$binDir/godot-lib.template_debug.dev.aar")