feat: updated engine version to 4.4-rc1
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ee00efde1f
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5459 changed files with 1128836 additions and 198305 deletions
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@ -80,9 +80,9 @@ void SceneRPCInterface::_parse_rpc_config(const Variant &p_config, bool p_for_no
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ERR_FAIL_COND(p_config.get_type() != Variant::DICTIONARY);
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const Dictionary config = p_config;
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Array names = config.keys();
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names.sort(); // Ensure ID order
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names.sort_custom(callable_mp_static(&StringLikeVariantOrder::compare)); // Ensure ID order
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for (int i = 0; i < names.size(); i++) {
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ERR_CONTINUE(names[i].get_type() != Variant::STRING && names[i].get_type() != Variant::STRING_NAME);
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ERR_CONTINUE(!names[i].is_string());
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String name = names[i].operator String();
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ERR_CONTINUE(config[name].get_type() != Variant::DICTIONARY);
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ERR_CONTINUE(!config[name].operator Dictionary().has("rpc_mode"));
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@ -108,7 +108,7 @@ const SceneRPCInterface::RPCConfigCache &SceneRPCInterface::_get_node_config(con
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return rpc_cache[oid];
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}
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RPCConfigCache cache;
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_parse_rpc_config(p_node->get_node_rpc_config(), true, cache);
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_parse_rpc_config(p_node->get_rpc_config(), true, cache);
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if (p_node->get_script_instance()) {
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_parse_rpc_config(p_node->get_script_instance()->get_rpc_config(), false, cache);
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}
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@ -461,7 +461,7 @@ void SceneRPCInterface::_send_rpc(Node *p_node, int p_to, uint16_t p_rpc_id, con
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Error SceneRPCInterface::rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
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Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
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ERR_FAIL_COND_V_MSG(!peer.is_valid(), ERR_UNCONFIGURED, "Trying to call an RPC while no multiplayer peer is active.");
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ERR_FAIL_COND_V_MSG(peer.is_null(), ERR_UNCONFIGURED, "Trying to call an RPC while no multiplayer peer is active.");
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Node *node = Object::cast_to<Node>(p_obj);
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ERR_FAIL_COND_V_MSG(!node || !node->is_inside_tree(), ERR_INVALID_PARAMETER, "The object must be a valid Node inside the SceneTree");
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ERR_FAIL_COND_V_MSG(peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_CONNECTION_ERROR, "Trying to call an RPC via a multiplayer peer which is not connected.");
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