feat: updated engine version to 4.4-rc1
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="OfflineMultiplayerPeer" inherits="MultiplayerPeer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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A [MultiplayerPeer] which is always connected and acts as a server.
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</brief_description>
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<description>
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This is the default [member MultiplayerAPI.multiplayer_peer] for the [member Node.multiplayer]. It mimics the behavior of a server with no peers connected.
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This means that the [SceneTree] will act as the multiplayer authority by default. Calls to [method MultiplayerAPI.is_server] will return [code]true[/code], and calls to [method MultiplayerAPI.get_unique_id] will return [constant MultiplayerPeer.TARGET_PEER_SERVER].
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</description>
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<tutorials>
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</tutorials>
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</class>
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