feat: updated engine version to 4.4-rc1
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5459 changed files with 1128836 additions and 198305 deletions
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@ -38,6 +38,8 @@
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//heh heh, godotsphir!! this shares no code and the design is completely different with previous projects i've done..
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//should scale better with hardware that supports instancing
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class NavigationMesh;
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class NavigationMeshSourceGeometryData3D;
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class PhysicsMaterial;
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class GridMap : public Node3D {
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@ -300,6 +302,14 @@ public:
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Array get_bake_meshes();
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RID get_bake_mesh_instance(int p_idx);
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private:
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static Callable _navmesh_source_geometry_parsing_callback;
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static RID _navmesh_source_geometry_parser;
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public:
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static void navmesh_parse_init();
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static void navmesh_parse_source_geometry(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node);
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GridMap();
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~GridMap();
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};
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