feat: updated engine version to 4.4-rc1
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5459 changed files with 1128836 additions and 198305 deletions
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@ -30,6 +30,7 @@
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#include "gltf_camera.h"
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#include "gltf_object_model_property.h"
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#include "scene/3d/camera_3d.h"
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void GLTFCamera::_bind_methods() {
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@ -57,14 +58,29 @@ void GLTFCamera::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_near"), "set_depth_near", "get_depth_near");
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}
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void GLTFCamera::set_fov_conversion_expressions(Ref<GLTFObjectModelProperty> &r_obj_model_prop) {
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// Expression to convert glTF yfov in radians to Godot fov in degrees.
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Ref<Expression> gltf_to_godot_expr;
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gltf_to_godot_expr.instantiate();
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PackedStringArray gltf_to_godot_args = { "yfov_rad" };
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gltf_to_godot_expr->parse("rad_to_deg(yfov_rad)", gltf_to_godot_args);
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r_obj_model_prop->set_gltf_to_godot_expression(gltf_to_godot_expr);
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// Expression to convert Godot fov in degrees to glTF yfov in radians.
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Ref<Expression> godot_to_gltf_expr;
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godot_to_gltf_expr.instantiate();
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PackedStringArray godot_to_gltf_args = { "fov_deg" };
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godot_to_gltf_expr->parse("deg_to_rad(fov_deg)", godot_to_gltf_args);
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r_obj_model_prop->set_godot_to_gltf_expression(godot_to_gltf_expr);
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}
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Ref<GLTFCamera> GLTFCamera::from_node(const Camera3D *p_camera) {
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Ref<GLTFCamera> c;
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c.instantiate();
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ERR_FAIL_NULL_V_MSG(p_camera, c, "Tried to create a GLTFCamera from a Camera3D node, but the given node was null.");
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c->set_perspective(p_camera->get_projection() == Camera3D::ProjectionType::PROJECTION_PERSPECTIVE);
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// GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees.
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// glTF spec (yfov) is in radians, Godot's camera (fov) is in degrees.
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c->set_fov(Math::deg_to_rad(p_camera->get_fov()));
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// GLTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters.
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// glTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters.
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c->set_size_mag(p_camera->get_size() * 0.5f);
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c->set_depth_far(p_camera->get_far());
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c->set_depth_near(p_camera->get_near());
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@ -74,9 +90,9 @@ Ref<GLTFCamera> GLTFCamera::from_node(const Camera3D *p_camera) {
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Camera3D *GLTFCamera::to_node() const {
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Camera3D *camera = memnew(Camera3D);
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camera->set_projection(perspective ? Camera3D::PROJECTION_PERSPECTIVE : Camera3D::PROJECTION_ORTHOGONAL);
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// GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees.
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// glTF spec (yfov) is in radians, Godot's camera (fov) is in degrees.
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camera->set_fov(Math::rad_to_deg(fov));
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// GLTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters.
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// glTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters.
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camera->set_size(size_mag * 2.0f);
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camera->set_near(depth_near);
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camera->set_far(depth_far);
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@ -84,7 +100,7 @@ Camera3D *GLTFCamera::to_node() const {
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}
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Ref<GLTFCamera> GLTFCamera::from_dictionary(const Dictionary p_dictionary) {
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ERR_FAIL_COND_V_MSG(!p_dictionary.has("type"), Ref<GLTFCamera>(), "Failed to parse GLTF camera, missing required field 'type'.");
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ERR_FAIL_COND_V_MSG(!p_dictionary.has("type"), Ref<GLTFCamera>(), "Failed to parse glTF camera, missing required field 'type'.");
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Ref<GLTFCamera> camera;
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camera.instantiate();
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const String &type = p_dictionary["type"];
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@ -107,7 +123,7 @@ Ref<GLTFCamera> GLTFCamera::from_dictionary(const Dictionary p_dictionary) {
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camera->set_depth_near(ortho["znear"]);
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}
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} else {
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ERR_PRINT("Error parsing GLTF camera: Camera type '" + type + "' is unknown, should be perspective or orthographic.");
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ERR_PRINT("Error parsing glTF camera: Camera type '" + type + "' is unknown, should be perspective or orthographic.");
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}
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return camera;
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}
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