feat: updated engine version to 4.4-rc1
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5459 changed files with 1128836 additions and 198305 deletions
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@ -134,7 +134,7 @@ void GLTFPhysicsShape::set_importer_mesh(Ref<ImporterMesh> p_importer_mesh) {
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Ref<ImporterMesh> _convert_hull_points_to_mesh(const Vector<Vector3> &p_hull_points) {
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Ref<ImporterMesh> importer_mesh;
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ERR_FAIL_COND_V_MSG(p_hull_points.size() < 3, importer_mesh, "GLTFPhysicsShape: Convex hull has fewer points (" + itos(p_hull_points.size()) + ") than the minimum of 3. At least 3 points are required in order to save to GLTF, since it uses a mesh to represent convex hulls.");
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ERR_FAIL_COND_V_MSG(p_hull_points.size() < 3, importer_mesh, "GLTFPhysicsShape: Convex hull has fewer points (" + itos(p_hull_points.size()) + ") than the minimum of 3. At least 3 points are required in order to save to glTF, since it uses a mesh to represent convex hulls.");
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if (p_hull_points.size() > 255) {
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WARN_PRINT("GLTFPhysicsShape: Convex hull has more points (" + itos(p_hull_points.size()) + ") than the recommended maximum of 255. This may not load correctly in other engines.");
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}
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@ -229,7 +229,7 @@ Ref<GLTFPhysicsShape> GLTFPhysicsShape::from_resource(const Ref<Shape3D> &p_shap
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}
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Ref<Shape3D> GLTFPhysicsShape::to_resource(bool p_cache_shapes) {
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if (!p_cache_shapes || _shape_cache == nullptr) {
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if (!p_cache_shapes || _shape_cache.is_null()) {
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if (shape_type == "box") {
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Ref<BoxShape3D> box;
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box.instantiate();
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