feat: updated engine version to 4.4-rc1
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5459 changed files with 1128836 additions and 198305 deletions
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@ -30,6 +30,7 @@
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#include "gltf_light.h"
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#include "../structures/gltf_object_model_property.h"
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#include "scene/3d/light_3d.h"
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void GLTFLight::_bind_methods() {
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@ -62,6 +63,21 @@ void GLTFLight::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "outer_cone_angle"), "set_outer_cone_angle", "get_outer_cone_angle"); // float
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}
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void GLTFLight::set_cone_inner_attenuation_conversion_expressions(Ref<GLTFObjectModelProperty> &r_obj_model_prop) {
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// Expression to convert glTF innerConeAngle to Godot spot_angle_attenuation.
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Ref<Expression> gltf_to_godot_expr;
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gltf_to_godot_expr.instantiate();
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PackedStringArray gltf_to_godot_args = { "inner_cone_angle" };
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gltf_to_godot_expr->parse("0.2 / (1.0 - inner_cone_angle / spot_angle) - 0.1", gltf_to_godot_args);
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r_obj_model_prop->set_gltf_to_godot_expression(gltf_to_godot_expr);
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// Expression to convert Godot spot_angle_attenuation to glTF innerConeAngle.
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Ref<Expression> godot_to_gltf_expr;
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godot_to_gltf_expr.instantiate();
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PackedStringArray godot_to_gltf_args = { "godot_spot_angle_att" };
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godot_to_gltf_expr->parse("spot_angle * maxf(0.0, 1.0 - (0.2 / (0.1 + godot_spot_angle_att)))", godot_to_gltf_args);
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r_obj_model_prop->set_godot_to_gltf_expression(godot_to_gltf_expr);
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}
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Color GLTFLight::get_color() {
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return color;
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}
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@ -170,7 +186,7 @@ Light3D *GLTFLight::to_node() const {
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}
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Ref<GLTFLight> GLTFLight::from_dictionary(const Dictionary p_dictionary) {
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ERR_FAIL_COND_V_MSG(!p_dictionary.has("type"), Ref<GLTFLight>(), "Failed to parse GLTF light, missing required field 'type'.");
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ERR_FAIL_COND_V_MSG(!p_dictionary.has("type"), Ref<GLTFLight>(), "Failed to parse glTF light, missing required field 'type'.");
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Ref<GLTFLight> light;
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light.instantiate();
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const String &type = p_dictionary["type"];
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@ -181,7 +197,7 @@ Ref<GLTFLight> GLTFLight::from_dictionary(const Dictionary p_dictionary) {
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if (arr.size() == 3) {
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light->color = Color(arr[0], arr[1], arr[2]).linear_to_srgb();
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} else {
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ERR_PRINT("Error parsing GLTF light: The color must have exactly 3 numbers.");
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ERR_PRINT("Error parsing glTF light: The color must have exactly 3 numbers.");
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}
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}
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if (p_dictionary.has("intensity")) {
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@ -195,31 +211,37 @@ Ref<GLTFLight> GLTFLight::from_dictionary(const Dictionary p_dictionary) {
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light->inner_cone_angle = spot["innerConeAngle"];
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light->outer_cone_angle = spot["outerConeAngle"];
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if (light->inner_cone_angle >= light->outer_cone_angle) {
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ERR_PRINT("Error parsing GLTF light: The inner angle must be smaller than the outer angle.");
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ERR_PRINT("Error parsing glTF light: The inner angle must be smaller than the outer angle.");
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}
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} else if (type != "point" && type != "directional") {
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ERR_PRINT("Error parsing GLTF light: Light type '" + type + "' is unknown.");
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ERR_PRINT("Error parsing glTF light: Light type '" + type + "' is unknown.");
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}
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return light;
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}
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Dictionary GLTFLight::to_dictionary() const {
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Dictionary d;
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Array color_array;
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color_array.resize(3);
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color_array[0] = color.r;
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color_array[1] = color.g;
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color_array[2] = color.b;
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d["color"] = color_array;
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d["type"] = light_type;
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if (color != Color(1.0f, 1.0f, 1.0f)) {
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Array color_array;
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color_array.resize(3);
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color_array[0] = color.r;
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color_array[1] = color.g;
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color_array[2] = color.b;
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d["color"] = color_array;
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}
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if (intensity != 1.0f) {
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d["intensity"] = intensity;
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}
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if (light_type != "directional" && range != INFINITY) {
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d["range"] = range;
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}
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if (light_type == "spot") {
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Dictionary spot_dict;
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spot_dict["innerConeAngle"] = inner_cone_angle;
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spot_dict["outerConeAngle"] = outer_cone_angle;
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d["spot"] = spot_dict;
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}
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d["intensity"] = intensity;
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d["range"] = range;
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d["type"] = light_type;
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return d;
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}
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