feat: updated engine version to 4.4-rc1
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5459 changed files with 1128836 additions and 198305 deletions
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFPhysicsShape" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Represents a GLTF physics shape.
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Represents a glTF physics shape.
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</brief_description>
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<description>
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Represents a physics shape as defined by the [code]OMI_physics_shape[/code] or [code]OMI_collider[/code] GLTF extensions. This class is an intermediary between the GLTF data and Godot's nodes, and it's abstracted in a way that allows adding support for different GLTF physics extensions in the future.
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Represents a physics shape as defined by the [code]OMI_physics_shape[/code] or [code]OMI_collider[/code] glTF extensions. This class is an intermediary between the glTF data and Godot's nodes, and it's abstracted in a way that allows adding support for different glTF physics extensions in the future.
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</description>
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<tutorials>
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<link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
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<link title="OMI_physics_shape GLTF extension">https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/OMI_physics_shape</link>
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<link title="OMI_collider GLTF extension">https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/Archived/OMI_collider</link>
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<link title="OMI_physics_shape glTF extension">https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/OMI_physics_shape</link>
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<link title="OMI_collider glTF extension">https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/Archived/OMI_collider</link>
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</tutorials>
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<methods>
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<method name="from_dictionary" qualifiers="static">
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@ -66,7 +66,7 @@
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This is the only variable not used in the [method to_node] method, it's intended to be used alongside when deciding where to add the generated node as a child.
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</member>
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<member name="mesh_index" type="int" setter="set_mesh_index" getter="get_mesh_index" default="-1">
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The index of the shape's mesh in the GLTF file. This is only used when the shape type is "hull" (convex hull) or "trimesh" (concave trimesh).
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The index of the shape's mesh in the glTF file. This is only used when the shape type is "hull" (convex hull) or "trimesh" (concave trimesh).
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
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The radius of the shape, in meters. This is only used when the shape type is "capsule", "cylinder", or "sphere". This value should not be negative.
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