feat: updated engine version to 4.4-rc1
This commit is contained in:
parent
ee00efde1f
commit
21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions
|
|
@ -30,7 +30,48 @@
|
|||
|
||||
#include "csg_shape.h"
|
||||
|
||||
#ifdef DEV_ENABLED
|
||||
#include "core/io/json.h"
|
||||
#endif // DEV_ENABLED
|
||||
#include "core/math/geometry_2d.h"
|
||||
#include "scene/resources/3d/navigation_mesh_source_geometry_data_3d.h"
|
||||
#include "scene/resources/navigation_mesh.h"
|
||||
#include "servers/navigation_server_3d.h"
|
||||
|
||||
#include <manifold/manifold.h>
|
||||
|
||||
Callable CSGShape3D::_navmesh_source_geometry_parsing_callback;
|
||||
RID CSGShape3D::_navmesh_source_geometry_parser;
|
||||
|
||||
void CSGShape3D::navmesh_parse_init() {
|
||||
ERR_FAIL_NULL(NavigationServer3D::get_singleton());
|
||||
if (!_navmesh_source_geometry_parser.is_valid()) {
|
||||
_navmesh_source_geometry_parsing_callback = callable_mp_static(&CSGShape3D::navmesh_parse_source_geometry);
|
||||
_navmesh_source_geometry_parser = NavigationServer3D::get_singleton()->source_geometry_parser_create();
|
||||
NavigationServer3D::get_singleton()->source_geometry_parser_set_callback(_navmesh_source_geometry_parser, _navmesh_source_geometry_parsing_callback);
|
||||
}
|
||||
}
|
||||
|
||||
void CSGShape3D::navmesh_parse_source_geometry(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) {
|
||||
CSGShape3D *csgshape3d = Object::cast_to<CSGShape3D>(p_node);
|
||||
|
||||
if (csgshape3d == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type();
|
||||
uint32_t parsed_collision_mask = p_navigation_mesh->get_collision_mask();
|
||||
|
||||
if (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES || (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS && csgshape3d->is_using_collision() && (csgshape3d->get_collision_layer() & parsed_collision_mask)) || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) {
|
||||
Array meshes = csgshape3d->get_meshes();
|
||||
if (!meshes.is_empty()) {
|
||||
Ref<Mesh> mesh = meshes[1];
|
||||
if (mesh.is_valid()) {
|
||||
p_source_geometry_data->add_mesh(mesh, csgshape3d->get_global_transform());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CSGShape3D::set_use_collision(bool p_enable) {
|
||||
if (use_collision == p_enable) {
|
||||
|
|
@ -125,6 +166,16 @@ bool CSGShape3D::get_collision_mask_value(int p_layer_number) const {
|
|||
return get_collision_mask() & (1 << (p_layer_number - 1));
|
||||
}
|
||||
|
||||
RID CSGShape3D::_get_root_collision_instance() const {
|
||||
if (root_collision_instance.is_valid()) {
|
||||
return root_collision_instance;
|
||||
} else if (parent_shape) {
|
||||
return parent_shape->_get_root_collision_instance();
|
||||
}
|
||||
|
||||
return RID();
|
||||
}
|
||||
|
||||
void CSGShape3D::set_collision_priority(real_t p_priority) {
|
||||
collision_priority = p_priority;
|
||||
if (root_collision_instance.is_valid()) {
|
||||
|
|
@ -140,6 +191,7 @@ bool CSGShape3D::is_root_shape() const {
|
|||
return !parent_shape;
|
||||
}
|
||||
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
void CSGShape3D::set_snap(float p_snap) {
|
||||
if (snap == p_snap) {
|
||||
return;
|
||||
|
|
@ -152,6 +204,7 @@ void CSGShape3D::set_snap(float p_snap) {
|
|||
float CSGShape3D::get_snap() const {
|
||||
return snap;
|
||||
}
|
||||
#endif // DISABLE_DEPRECATED
|
||||
|
||||
void CSGShape3D::_make_dirty(bool p_parent_removing) {
|
||||
if ((p_parent_removing || is_root_shape()) && !dirty) {
|
||||
|
|
@ -167,78 +220,279 @@ void CSGShape3D::_make_dirty(bool p_parent_removing) {
|
|||
dirty = true;
|
||||
}
|
||||
|
||||
CSGBrush *CSGShape3D::_get_brush() {
|
||||
if (dirty) {
|
||||
if (brush) {
|
||||
memdelete(brush);
|
||||
}
|
||||
brush = nullptr;
|
||||
enum ManifoldProperty {
|
||||
MANIFOLD_PROPERTY_POSITION_X = 0,
|
||||
MANIFOLD_PROPERTY_POSITION_Y,
|
||||
MANIFOLD_PROPERTY_POSITION_Z,
|
||||
MANIFOLD_PROPERTY_INVERT,
|
||||
MANIFOLD_PROPERTY_SMOOTH_GROUP,
|
||||
MANIFOLD_PROPERTY_UV_X_0,
|
||||
MANIFOLD_PROPERTY_UV_Y_0,
|
||||
MANIFOLD_PROPERTY_MAX
|
||||
};
|
||||
|
||||
CSGBrush *n = _build_brush();
|
||||
static void _unpack_manifold(
|
||||
const manifold::Manifold &p_manifold,
|
||||
const HashMap<int32_t, Ref<Material>> &p_mesh_materials,
|
||||
CSGBrush *r_mesh_merge) {
|
||||
manifold::MeshGL64 mesh = p_manifold.GetMeshGL64();
|
||||
|
||||
for (int i = 0; i < get_child_count(); i++) {
|
||||
CSGShape3D *child = Object::cast_to<CSGShape3D>(get_child(i));
|
||||
if (!child) {
|
||||
continue;
|
||||
}
|
||||
if (!child->is_visible()) {
|
||||
continue;
|
||||
}
|
||||
constexpr int32_t order[3] = { 0, 2, 1 };
|
||||
|
||||
CSGBrush *n2 = child->_get_brush();
|
||||
if (!n2) {
|
||||
continue;
|
||||
}
|
||||
if (!n) {
|
||||
n = memnew(CSGBrush);
|
||||
|
||||
n->copy_from(*n2, child->get_transform());
|
||||
|
||||
} else {
|
||||
CSGBrush *nn = memnew(CSGBrush);
|
||||
CSGBrush *nn2 = memnew(CSGBrush);
|
||||
nn2->copy_from(*n2, child->get_transform());
|
||||
|
||||
CSGBrushOperation bop;
|
||||
|
||||
switch (child->get_operation()) {
|
||||
case CSGShape3D::OPERATION_UNION:
|
||||
bop.merge_brushes(CSGBrushOperation::OPERATION_UNION, *n, *nn2, *nn, snap);
|
||||
break;
|
||||
case CSGShape3D::OPERATION_INTERSECTION:
|
||||
bop.merge_brushes(CSGBrushOperation::OPERATION_INTERSECTION, *n, *nn2, *nn, snap);
|
||||
break;
|
||||
case CSGShape3D::OPERATION_SUBTRACTION:
|
||||
bop.merge_brushes(CSGBrushOperation::OPERATION_SUBTRACTION, *n, *nn2, *nn, snap);
|
||||
break;
|
||||
}
|
||||
memdelete(n);
|
||||
memdelete(nn2);
|
||||
n = nn;
|
||||
}
|
||||
for (size_t run_i = 0; run_i < mesh.runIndex.size() - 1; run_i++) {
|
||||
uint32_t original_id = -1;
|
||||
if (run_i < mesh.runOriginalID.size()) {
|
||||
original_id = mesh.runOriginalID[run_i];
|
||||
}
|
||||
|
||||
if (n) {
|
||||
AABB aabb;
|
||||
for (int i = 0; i < n->faces.size(); i++) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
if (i == 0 && j == 0) {
|
||||
aabb.position = n->faces[i].vertices[j];
|
||||
} else {
|
||||
aabb.expand_to(n->faces[i].vertices[j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
node_aabb = aabb;
|
||||
} else {
|
||||
node_aabb = AABB();
|
||||
Ref<Material> material;
|
||||
if (p_mesh_materials.has(original_id)) {
|
||||
material = p_mesh_materials[original_id];
|
||||
}
|
||||
// Find or reserve a material ID in the brush.
|
||||
int32_t material_id = r_mesh_merge->materials.find(material);
|
||||
if (material_id == -1) {
|
||||
material_id = r_mesh_merge->materials.size();
|
||||
r_mesh_merge->materials.push_back(material);
|
||||
}
|
||||
|
||||
brush = n;
|
||||
size_t begin = mesh.runIndex[run_i];
|
||||
size_t end = mesh.runIndex[run_i + 1];
|
||||
for (size_t vert_i = begin; vert_i < end; vert_i += 3) {
|
||||
CSGBrush::Face face;
|
||||
face.material = material_id;
|
||||
int32_t first_property_index = mesh.triVerts[vert_i + order[0]];
|
||||
face.smooth = mesh.vertProperties[first_property_index * mesh.numProp + MANIFOLD_PROPERTY_SMOOTH_GROUP] > 0.5f;
|
||||
face.invert = mesh.vertProperties[first_property_index * mesh.numProp + MANIFOLD_PROPERTY_INVERT] > 0.5f;
|
||||
|
||||
dirty = false;
|
||||
for (int32_t tri_order_i = 0; tri_order_i < 3; tri_order_i++) {
|
||||
int32_t property_i = mesh.triVerts[vert_i + order[tri_order_i]];
|
||||
ERR_FAIL_COND_MSG(property_i * mesh.numProp >= mesh.vertProperties.size(), "Invalid index into vertex properties");
|
||||
face.vertices[tri_order_i] = Vector3(
|
||||
mesh.vertProperties[property_i * mesh.numProp + MANIFOLD_PROPERTY_POSITION_X],
|
||||
mesh.vertProperties[property_i * mesh.numProp + MANIFOLD_PROPERTY_POSITION_Y],
|
||||
mesh.vertProperties[property_i * mesh.numProp + MANIFOLD_PROPERTY_POSITION_Z]);
|
||||
face.uvs[tri_order_i] = Vector2(
|
||||
mesh.vertProperties[property_i * mesh.numProp + MANIFOLD_PROPERTY_UV_X_0],
|
||||
mesh.vertProperties[property_i * mesh.numProp + MANIFOLD_PROPERTY_UV_Y_0]);
|
||||
}
|
||||
r_mesh_merge->faces.push_back(face);
|
||||
}
|
||||
}
|
||||
|
||||
r_mesh_merge->_regen_face_aabbs();
|
||||
}
|
||||
|
||||
#ifdef DEV_ENABLED
|
||||
static String _export_meshgl_as_json(const manifold::MeshGL64 &p_mesh) {
|
||||
Dictionary mesh_dict;
|
||||
mesh_dict["numProp"] = p_mesh.numProp;
|
||||
|
||||
Array vert_properties;
|
||||
for (const double &val : p_mesh.vertProperties) {
|
||||
vert_properties.append(val);
|
||||
}
|
||||
mesh_dict["vertProperties"] = vert_properties;
|
||||
|
||||
Array tri_verts;
|
||||
for (const uint64_t &val : p_mesh.triVerts) {
|
||||
tri_verts.append(val);
|
||||
}
|
||||
mesh_dict["triVerts"] = tri_verts;
|
||||
|
||||
Array merge_from_vert;
|
||||
for (const uint64_t &val : p_mesh.mergeFromVert) {
|
||||
merge_from_vert.append(val);
|
||||
}
|
||||
mesh_dict["mergeFromVert"] = merge_from_vert;
|
||||
|
||||
Array merge_to_vert;
|
||||
for (const uint64_t &val : p_mesh.mergeToVert) {
|
||||
merge_to_vert.append(val);
|
||||
}
|
||||
mesh_dict["mergeToVert"] = merge_to_vert;
|
||||
|
||||
Array run_index;
|
||||
for (const uint64_t &val : p_mesh.runIndex) {
|
||||
run_index.append(val);
|
||||
}
|
||||
mesh_dict["runIndex"] = run_index;
|
||||
|
||||
Array run_original_id;
|
||||
for (const uint32_t &val : p_mesh.runOriginalID) {
|
||||
run_original_id.append(val);
|
||||
}
|
||||
mesh_dict["runOriginalID"] = run_original_id;
|
||||
|
||||
Array run_transform;
|
||||
for (const double &val : p_mesh.runTransform) {
|
||||
run_transform.append(val);
|
||||
}
|
||||
mesh_dict["runTransform"] = run_transform;
|
||||
|
||||
Array face_id;
|
||||
for (const uint64_t &val : p_mesh.faceID) {
|
||||
face_id.append(val);
|
||||
}
|
||||
mesh_dict["faceID"] = face_id;
|
||||
|
||||
Array halfedge_tangent;
|
||||
for (const double &val : p_mesh.halfedgeTangent) {
|
||||
halfedge_tangent.append(val);
|
||||
}
|
||||
mesh_dict["halfedgeTangent"] = halfedge_tangent;
|
||||
|
||||
mesh_dict["tolerance"] = p_mesh.tolerance;
|
||||
|
||||
String json_string = JSON::stringify(mesh_dict);
|
||||
return json_string;
|
||||
}
|
||||
#endif // DEV_ENABLED
|
||||
|
||||
static void _pack_manifold(
|
||||
const CSGBrush *const p_mesh_merge,
|
||||
manifold::Manifold &r_manifold,
|
||||
HashMap<int32_t, Ref<Material>> &p_mesh_materials,
|
||||
CSGShape3D *p_csg_shape) {
|
||||
ERR_FAIL_NULL_MSG(p_mesh_merge, "p_mesh_merge is null");
|
||||
ERR_FAIL_NULL_MSG(p_csg_shape, "p_shape is null");
|
||||
HashMap<uint32_t, Vector<CSGBrush::Face>> faces_by_material;
|
||||
for (int face_i = 0; face_i < p_mesh_merge->faces.size(); face_i++) {
|
||||
const CSGBrush::Face &face = p_mesh_merge->faces[face_i];
|
||||
faces_by_material[face.material].push_back(face);
|
||||
}
|
||||
|
||||
manifold::MeshGL64 mesh;
|
||||
mesh.numProp = MANIFOLD_PROPERTY_MAX;
|
||||
mesh.runOriginalID.reserve(faces_by_material.size());
|
||||
mesh.runIndex.reserve(faces_by_material.size() + 1);
|
||||
mesh.vertProperties.reserve(p_mesh_merge->faces.size() * 3 * MANIFOLD_PROPERTY_MAX);
|
||||
|
||||
// Make a run of triangles for each material.
|
||||
for (const KeyValue<uint32_t, Vector<CSGBrush::Face>> &E : faces_by_material) {
|
||||
const uint32_t material_id = E.key;
|
||||
const Vector<CSGBrush::Face> &faces = E.value;
|
||||
mesh.runIndex.push_back(mesh.triVerts.size());
|
||||
|
||||
// Associate the material with an ID.
|
||||
uint32_t reserved_id = r_manifold.ReserveIDs(1);
|
||||
mesh.runOriginalID.push_back(reserved_id);
|
||||
Ref<Material> material;
|
||||
if (material_id < p_mesh_merge->materials.size()) {
|
||||
material = p_mesh_merge->materials[material_id];
|
||||
}
|
||||
|
||||
p_mesh_materials.insert(reserved_id, material);
|
||||
for (const CSGBrush::Face &face : faces) {
|
||||
for (int32_t tri_order_i = 0; tri_order_i < 3; tri_order_i++) {
|
||||
constexpr int32_t order[3] = { 0, 2, 1 };
|
||||
int i = order[tri_order_i];
|
||||
|
||||
mesh.triVerts.push_back(mesh.vertProperties.size() / MANIFOLD_PROPERTY_MAX);
|
||||
|
||||
size_t begin = mesh.vertProperties.size();
|
||||
mesh.vertProperties.resize(mesh.vertProperties.size() + MANIFOLD_PROPERTY_MAX);
|
||||
// Add the vertex properties.
|
||||
// Use CSGBrush constants rather than push_back for clarity.
|
||||
double *vert = &mesh.vertProperties[begin];
|
||||
vert[MANIFOLD_PROPERTY_POSITION_X] = face.vertices[i].x;
|
||||
vert[MANIFOLD_PROPERTY_POSITION_Y] = face.vertices[i].y;
|
||||
vert[MANIFOLD_PROPERTY_POSITION_Z] = face.vertices[i].z;
|
||||
vert[MANIFOLD_PROPERTY_UV_X_0] = face.uvs[i].x;
|
||||
vert[MANIFOLD_PROPERTY_UV_Y_0] = face.uvs[i].y;
|
||||
vert[MANIFOLD_PROPERTY_SMOOTH_GROUP] = face.smooth ? 1.0f : 0.0f;
|
||||
vert[MANIFOLD_PROPERTY_INVERT] = face.invert ? 1.0f : 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
// runIndex needs an explicit end value.
|
||||
mesh.runIndex.push_back(mesh.triVerts.size());
|
||||
mesh.tolerance = 2 * FLT_EPSILON;
|
||||
ERR_FAIL_COND_MSG(mesh.vertProperties.size() % mesh.numProp != 0, "Invalid vertex properties size.");
|
||||
mesh.Merge();
|
||||
#ifdef DEV_ENABLED
|
||||
print_verbose(_export_meshgl_as_json(mesh));
|
||||
#endif // DEV_ENABLED
|
||||
r_manifold = manifold::Manifold(mesh);
|
||||
}
|
||||
|
||||
struct ManifoldOperation {
|
||||
manifold::Manifold manifold;
|
||||
manifold::OpType operation;
|
||||
static manifold::OpType convert_csg_op(CSGShape3D::Operation op) {
|
||||
switch (op) {
|
||||
case CSGShape3D::OPERATION_SUBTRACTION:
|
||||
return manifold::OpType::Subtract;
|
||||
case CSGShape3D::OPERATION_INTERSECTION:
|
||||
return manifold::OpType::Intersect;
|
||||
default:
|
||||
return manifold::OpType::Add;
|
||||
}
|
||||
}
|
||||
ManifoldOperation() :
|
||||
operation(manifold::OpType::Add) {}
|
||||
ManifoldOperation(const manifold::Manifold &m, manifold::OpType op) :
|
||||
manifold(m), operation(op) {}
|
||||
};
|
||||
|
||||
CSGBrush *CSGShape3D::_get_brush() {
|
||||
if (!dirty) {
|
||||
return brush;
|
||||
}
|
||||
if (brush) {
|
||||
memdelete(brush);
|
||||
}
|
||||
brush = nullptr;
|
||||
CSGBrush *n = _build_brush();
|
||||
HashMap<int32_t, Ref<Material>> mesh_materials;
|
||||
manifold::Manifold root_manifold;
|
||||
_pack_manifold(n, root_manifold, mesh_materials, this);
|
||||
manifold::OpType current_op = ManifoldOperation::convert_csg_op(get_operation());
|
||||
std::vector<manifold::Manifold> manifolds;
|
||||
manifolds.push_back(root_manifold);
|
||||
for (int i = 0; i < get_child_count(); i++) {
|
||||
CSGShape3D *child = Object::cast_to<CSGShape3D>(get_child(i));
|
||||
if (!child || !child->is_visible()) {
|
||||
continue;
|
||||
}
|
||||
CSGBrush *child_brush = child->_get_brush();
|
||||
if (!child_brush) {
|
||||
continue;
|
||||
}
|
||||
CSGBrush transformed_brush;
|
||||
transformed_brush.copy_from(*child_brush, child->get_transform());
|
||||
manifold::Manifold child_manifold;
|
||||
_pack_manifold(&transformed_brush, child_manifold, mesh_materials, child);
|
||||
manifold::OpType child_operation = ManifoldOperation::convert_csg_op(child->get_operation());
|
||||
if (child_operation != current_op) {
|
||||
manifold::Manifold result = manifold::Manifold::BatchBoolean(manifolds, current_op);
|
||||
manifolds.clear();
|
||||
manifolds.push_back(result);
|
||||
current_op = child_operation;
|
||||
}
|
||||
manifolds.push_back(child_manifold);
|
||||
}
|
||||
if (!manifolds.empty()) {
|
||||
manifold::Manifold manifold_result = manifold::Manifold::BatchBoolean(manifolds, current_op);
|
||||
if (n) {
|
||||
memdelete(n);
|
||||
}
|
||||
n = memnew(CSGBrush);
|
||||
_unpack_manifold(manifold_result, mesh_materials, n);
|
||||
}
|
||||
AABB aabb;
|
||||
if (n && !n->faces.is_empty()) {
|
||||
aabb.position = n->faces[0].vertices[0];
|
||||
for (const CSGBrush::Face &face : n->faces) {
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
aabb.expand_to(face.vertices[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
node_aabb = aabb;
|
||||
brush = n;
|
||||
dirty = false;
|
||||
update_configuration_warnings();
|
||||
return brush;
|
||||
}
|
||||
|
||||
|
|
@ -460,27 +714,31 @@ void CSGShape3D::_update_shape() {
|
|||
_update_collision_faces();
|
||||
}
|
||||
|
||||
void CSGShape3D::_update_collision_faces() {
|
||||
if (use_collision && is_root_shape() && root_collision_shape.is_valid()) {
|
||||
CSGBrush *n = _get_brush();
|
||||
ERR_FAIL_NULL_MSG(n, "Cannot get CSGBrush.");
|
||||
Vector<Vector3> physics_faces;
|
||||
physics_faces.resize(n->faces.size() * 3);
|
||||
Vector3 *physicsw = physics_faces.ptrw();
|
||||
Vector<Vector3> CSGShape3D::_get_brush_collision_faces() {
|
||||
Vector<Vector3> collision_faces;
|
||||
CSGBrush *n = _get_brush();
|
||||
ERR_FAIL_NULL_V_MSG(n, collision_faces, "Cannot get CSGBrush.");
|
||||
collision_faces.resize(n->faces.size() * 3);
|
||||
Vector3 *collision_faces_ptrw = collision_faces.ptrw();
|
||||
|
||||
for (int i = 0; i < n->faces.size(); i++) {
|
||||
int order[3] = { 0, 1, 2 };
|
||||
for (int i = 0; i < n->faces.size(); i++) {
|
||||
int order[3] = { 0, 1, 2 };
|
||||
|
||||
if (n->faces[i].invert) {
|
||||
SWAP(order[1], order[2]);
|
||||
}
|
||||
|
||||
physicsw[i * 3 + 0] = n->faces[i].vertices[order[0]];
|
||||
physicsw[i * 3 + 1] = n->faces[i].vertices[order[1]];
|
||||
physicsw[i * 3 + 2] = n->faces[i].vertices[order[2]];
|
||||
if (n->faces[i].invert) {
|
||||
SWAP(order[1], order[2]);
|
||||
}
|
||||
|
||||
root_collision_shape->set_faces(physics_faces);
|
||||
collision_faces_ptrw[i * 3 + 0] = n->faces[i].vertices[order[0]];
|
||||
collision_faces_ptrw[i * 3 + 1] = n->faces[i].vertices[order[1]];
|
||||
collision_faces_ptrw[i * 3 + 2] = n->faces[i].vertices[order[2]];
|
||||
}
|
||||
|
||||
return collision_faces;
|
||||
}
|
||||
|
||||
void CSGShape3D::_update_collision_faces() {
|
||||
if (use_collision && is_root_shape() && root_collision_shape.is_valid()) {
|
||||
root_collision_shape->set_faces(_get_brush_collision_faces());
|
||||
|
||||
if (_is_debug_collision_shape_visible()) {
|
||||
_update_debug_collision_shape();
|
||||
|
|
@ -488,12 +746,32 @@ void CSGShape3D::_update_collision_faces() {
|
|||
}
|
||||
}
|
||||
|
||||
Ref<ArrayMesh> CSGShape3D::bake_static_mesh() {
|
||||
Ref<ArrayMesh> baked_mesh;
|
||||
if (is_root_shape() && root_mesh.is_valid()) {
|
||||
baked_mesh = root_mesh;
|
||||
}
|
||||
return baked_mesh;
|
||||
}
|
||||
|
||||
Ref<ConcavePolygonShape3D> CSGShape3D::bake_collision_shape() {
|
||||
Ref<ConcavePolygonShape3D> baked_collision_shape;
|
||||
if (is_root_shape() && root_collision_shape.is_valid()) {
|
||||
baked_collision_shape.instantiate();
|
||||
baked_collision_shape->set_faces(root_collision_shape->get_faces());
|
||||
} else if (is_root_shape()) {
|
||||
baked_collision_shape.instantiate();
|
||||
baked_collision_shape->set_faces(_get_brush_collision_faces());
|
||||
}
|
||||
return baked_collision_shape;
|
||||
}
|
||||
|
||||
bool CSGShape3D::_is_debug_collision_shape_visible() {
|
||||
return is_inside_tree() && (get_tree()->is_debugging_collisions_hint() || Engine::get_singleton()->is_editor_hint());
|
||||
return !Engine::get_singleton()->is_editor_hint() && is_inside_tree() && get_tree()->is_debugging_collisions_hint();
|
||||
}
|
||||
|
||||
void CSGShape3D::_update_debug_collision_shape() {
|
||||
if (!use_collision || !is_root_shape() || !root_collision_shape.is_valid() || !_is_debug_collision_shape_visible()) {
|
||||
if (!use_collision || !is_root_shape() || root_collision_shape.is_null() || !_is_debug_collision_shape_visible()) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -575,16 +853,15 @@ void CSGShape3D::_notification(int p_what) {
|
|||
parent_shape = nullptr;
|
||||
} break;
|
||||
|
||||
case NOTIFICATION_CHILD_ORDER_CHANGED: {
|
||||
_make_dirty();
|
||||
} break;
|
||||
|
||||
case NOTIFICATION_VISIBILITY_CHANGED: {
|
||||
if (!is_root_shape() && last_visible != is_visible()) {
|
||||
// Update this node's parent only if its own visibility has changed, not the visibility of parent nodes
|
||||
parent_shape->_make_dirty();
|
||||
}
|
||||
if (is_visible()) {
|
||||
_update_debug_collision_shape();
|
||||
} else {
|
||||
_clear_debug_collision_shape();
|
||||
}
|
||||
last_visible = is_visible();
|
||||
} break;
|
||||
|
||||
|
|
@ -671,6 +948,26 @@ Array CSGShape3D::get_meshes() const {
|
|||
return Array();
|
||||
}
|
||||
|
||||
PackedStringArray CSGShape3D::get_configuration_warnings() const {
|
||||
PackedStringArray warnings = Node::get_configuration_warnings();
|
||||
const CSGShape3D *current_shape = this;
|
||||
while (current_shape) {
|
||||
if (!current_shape->brush || current_shape->brush->faces.is_empty()) {
|
||||
warnings.push_back(RTR("The CSGShape3D has an empty shape.\nCSGShape3D empty shapes typically occur because the mesh is not manifold.\nA manifold mesh forms a solid object without gaps, holes, or loose edges.\nEach edge must be a member of exactly two faces."));
|
||||
break;
|
||||
}
|
||||
current_shape = current_shape->parent_shape;
|
||||
}
|
||||
return warnings;
|
||||
}
|
||||
|
||||
Ref<TriangleMesh> CSGShape3D::generate_triangle_mesh() const {
|
||||
if (root_mesh.is_valid()) {
|
||||
return root_mesh->generate_triangle_mesh();
|
||||
}
|
||||
return Ref<TriangleMesh>();
|
||||
}
|
||||
|
||||
void CSGShape3D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("_update_shape"), &CSGShape3D::_update_shape);
|
||||
ClassDB::bind_method(D_METHOD("is_root_shape"), &CSGShape3D::is_root_shape);
|
||||
|
|
@ -678,8 +975,10 @@ void CSGShape3D::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("set_operation", "operation"), &CSGShape3D::set_operation);
|
||||
ClassDB::bind_method(D_METHOD("get_operation"), &CSGShape3D::get_operation);
|
||||
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
ClassDB::bind_method(D_METHOD("set_snap", "snap"), &CSGShape3D::set_snap);
|
||||
ClassDB::bind_method(D_METHOD("get_snap"), &CSGShape3D::get_snap);
|
||||
#endif // DISABLE_DEPRECATED
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_use_collision", "operation"), &CSGShape3D::set_use_collision);
|
||||
ClassDB::bind_method(D_METHOD("is_using_collision"), &CSGShape3D::is_using_collision);
|
||||
|
|
@ -693,6 +992,8 @@ void CSGShape3D::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &CSGShape3D::set_collision_mask_value);
|
||||
ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &CSGShape3D::get_collision_mask_value);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("_get_root_collision_instance"), &CSGShape3D::_get_root_collision_instance);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &CSGShape3D::set_collision_layer_value);
|
||||
ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CSGShape3D::get_collision_layer_value);
|
||||
|
||||
|
|
@ -704,8 +1005,13 @@ void CSGShape3D::_bind_methods() {
|
|||
|
||||
ClassDB::bind_method(D_METHOD("get_meshes"), &CSGShape3D::get_meshes);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("bake_static_mesh"), &CSGShape3D::bake_static_mesh);
|
||||
ClassDB::bind_method(D_METHOD("bake_collision_shape"), &CSGShape3D::bake_collision_shape);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "operation", PROPERTY_HINT_ENUM, "Union,Intersection,Subtraction"), "set_operation", "get_operation");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "snap", PROPERTY_HINT_RANGE, "0.000001,1,0.000001,suffix:m"), "set_snap", "get_snap");
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "snap", PROPERTY_HINT_RANGE, "0.000001,1,0.000001,suffix:m", PROPERTY_USAGE_NONE), "set_snap", "get_snap");
|
||||
#endif // DISABLE_DEPRECATED
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "calculate_tangents"), "set_calculate_tangents", "is_calculating_tangents");
|
||||
|
||||
ADD_GROUP("Collision", "collision_");
|
||||
|
|
@ -786,7 +1092,7 @@ CSGPrimitive3D::CSGPrimitive3D() {
|
|||
/////////////////////
|
||||
|
||||
CSGBrush *CSGMesh3D::_build_brush() {
|
||||
if (!mesh.is_valid()) {
|
||||
if (mesh.is_null()) {
|
||||
return memnew(CSGBrush);
|
||||
}
|
||||
|
||||
|
|
@ -934,7 +1240,8 @@ CSGBrush *CSGMesh3D::_build_brush() {
|
|||
|
||||
void CSGMesh3D::_mesh_changed() {
|
||||
_make_dirty();
|
||||
update_gizmos();
|
||||
|
||||
callable_mp((Node3D *)this, &Node3D::update_gizmos).call_deferred();
|
||||
}
|
||||
|
||||
void CSGMesh3D::set_material(const Ref<Material> &p_material) {
|
||||
|
|
@ -956,7 +1263,8 @@ void CSGMesh3D::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGMesh3D::set_material);
|
||||
ClassDB::bind_method(D_METHOD("get_material"), &CSGMesh3D::get_material);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
|
||||
// Hide PrimitiveMeshes that are always non-manifold and therefore can't be used as CSG meshes.
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh,-PlaneMesh,-PointMesh,-QuadMesh,-RibbonTrailMesh"), "set_mesh", "get_mesh");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material");
|
||||
}
|
||||
|
||||
|
|
@ -1018,14 +1326,22 @@ CSGBrush *CSGSphere3D::_build_brush() {
|
|||
const double longitude_step = Math_TAU / radial_segments;
|
||||
int face = 0;
|
||||
for (int i = 0; i < rings; i++) {
|
||||
double latitude0 = latitude_step * i + Math_TAU / 4;
|
||||
double cos0 = Math::cos(latitude0);
|
||||
double sin0 = Math::sin(latitude0);
|
||||
double cos0 = 0;
|
||||
double sin0 = 1;
|
||||
if (i > 0) {
|
||||
double latitude0 = latitude_step * i + Math_TAU / 4;
|
||||
cos0 = Math::cos(latitude0);
|
||||
sin0 = Math::sin(latitude0);
|
||||
}
|
||||
double v0 = double(i) / rings;
|
||||
|
||||
double latitude1 = latitude_step * (i + 1) + Math_TAU / 4;
|
||||
double cos1 = Math::cos(latitude1);
|
||||
double sin1 = Math::sin(latitude1);
|
||||
double cos1 = 0;
|
||||
double sin1 = -1;
|
||||
if (i < rings - 1) {
|
||||
double latitude1 = latitude_step * (i + 1) + Math_TAU / 4;
|
||||
cos1 = Math::cos(latitude1);
|
||||
sin1 = Math::sin(latitude1);
|
||||
}
|
||||
double v1 = double(i + 1) / rings;
|
||||
|
||||
for (int j = 0; j < radial_segments; j++) {
|
||||
|
|
@ -1930,24 +2246,35 @@ CSGBrush *CSGPolygon3D::_build_brush() {
|
|||
base_xform = path->get_global_transform();
|
||||
}
|
||||
|
||||
Vector3 current_point = curve->sample_baked(0);
|
||||
Vector3 next_point = curve->sample_baked(extrusion_step);
|
||||
Vector3 current_point;
|
||||
Vector3 current_up = Vector3(0, 1, 0);
|
||||
Vector3 direction = next_point - current_point;
|
||||
|
||||
if (path_joined) {
|
||||
Vector3 last_point = curve->sample_baked(curve->get_baked_length());
|
||||
direction = next_point - last_point;
|
||||
}
|
||||
Vector3 direction;
|
||||
|
||||
switch (path_rotation) {
|
||||
case PATH_ROTATION_POLYGON:
|
||||
current_point = curve->sample_baked(0);
|
||||
direction = Vector3(0, 0, -1);
|
||||
break;
|
||||
case PATH_ROTATION_PATH:
|
||||
break;
|
||||
case PATH_ROTATION_PATH_FOLLOW:
|
||||
current_up = curve->sample_baked_up_vector(0, true);
|
||||
if (!path_rotation_accurate) {
|
||||
current_point = curve->sample_baked(0);
|
||||
Vector3 next_point = curve->sample_baked(extrusion_step);
|
||||
direction = next_point - current_point;
|
||||
|
||||
if (path_joined) {
|
||||
Vector3 last_point = curve->sample_baked(curve->get_baked_length());
|
||||
direction = next_point - last_point;
|
||||
}
|
||||
} else {
|
||||
Transform3D current_sample_xform = curve->sample_baked_with_rotation(0);
|
||||
current_point = current_sample_xform.get_origin();
|
||||
direction = current_sample_xform.get_basis().xform(Vector3(0, 0, -1));
|
||||
}
|
||||
|
||||
if (path_rotation == PATH_ROTATION_PATH_FOLLOW) {
|
||||
current_up = curve->sample_baked_up_vector(0, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -1994,37 +2321,35 @@ CSGBrush *CSGPolygon3D::_build_brush() {
|
|||
current_xform.translate_local(Vector3(0, 0, -depth));
|
||||
} break;
|
||||
case MODE_SPIN: {
|
||||
current_xform.rotate(Vector3(0, 1, 0), spin_step);
|
||||
if (end_count == 0 && x0 == extrusions - 1) {
|
||||
current_xform = base_xform;
|
||||
} else {
|
||||
current_xform.rotate(Vector3(0, 1, 0), spin_step);
|
||||
}
|
||||
} break;
|
||||
case MODE_PATH: {
|
||||
double previous_offset = x0 * extrusion_step;
|
||||
double current_offset = (x0 + 1) * extrusion_step;
|
||||
double next_offset = (x0 + 2) * extrusion_step;
|
||||
if (x0 == extrusions - 1) {
|
||||
if (path_joined) {
|
||||
current_offset = 0;
|
||||
next_offset = extrusion_step;
|
||||
} else {
|
||||
next_offset = current_offset;
|
||||
}
|
||||
if (path_joined && x0 == extrusions - 1) {
|
||||
current_offset = 0;
|
||||
}
|
||||
|
||||
Vector3 previous_point = curve->sample_baked(previous_offset);
|
||||
Vector3 current_point = curve->sample_baked(current_offset);
|
||||
Vector3 next_point = curve->sample_baked(next_offset);
|
||||
Transform3D current_sample_xform = curve->sample_baked_with_rotation(current_offset);
|
||||
Vector3 current_point = current_sample_xform.get_origin();
|
||||
Vector3 current_up = Vector3(0, 1, 0);
|
||||
Vector3 direction = next_point - previous_point;
|
||||
Vector3 current_dir = (current_point - previous_point).normalized();
|
||||
Vector3 current_extrusion_dir = (current_point - previous_point).normalized();
|
||||
Vector3 direction;
|
||||
|
||||
// If the angles are similar, remove the previous face and replace it with this one.
|
||||
if (path_simplify_angle > 0.0 && x0 > 0 && previous_simplify_dir.dot(current_dir) > angle_simplify_dot) {
|
||||
if (path_simplify_angle > 0.0 && x0 > 0 && previous_simplify_dir.dot(current_extrusion_dir) > angle_simplify_dot) {
|
||||
faces_combined += 1;
|
||||
previous_xform = previous_previous_xform;
|
||||
face -= extrusion_face_count;
|
||||
faces_removed += extrusion_face_count;
|
||||
} else {
|
||||
faces_combined = 0;
|
||||
previous_simplify_dir = current_dir;
|
||||
previous_simplify_dir = current_extrusion_dir;
|
||||
}
|
||||
|
||||
switch (path_rotation) {
|
||||
|
|
@ -2032,9 +2357,21 @@ CSGBrush *CSGPolygon3D::_build_brush() {
|
|||
direction = Vector3(0, 0, -1);
|
||||
break;
|
||||
case PATH_ROTATION_PATH:
|
||||
break;
|
||||
case PATH_ROTATION_PATH_FOLLOW:
|
||||
current_up = curve->sample_baked_up_vector(current_offset, true);
|
||||
if (!path_rotation_accurate) {
|
||||
double next_offset = (x0 + 2) * extrusion_step;
|
||||
if (x0 == extrusions - 1) {
|
||||
next_offset = path_joined ? extrusion_step : current_offset;
|
||||
}
|
||||
Vector3 next_point = curve->sample_baked(next_offset);
|
||||
direction = next_point - previous_point;
|
||||
} else {
|
||||
direction = current_sample_xform.get_basis().xform(Vector3(0, 0, -1));
|
||||
}
|
||||
|
||||
if (path_rotation == PATH_ROTATION_PATH_FOLLOW) {
|
||||
current_up = curve->sample_baked_up_vector(current_offset, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -2204,6 +2541,9 @@ void CSGPolygon3D::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("set_path_rotation", "path_rotation"), &CSGPolygon3D::set_path_rotation);
|
||||
ClassDB::bind_method(D_METHOD("get_path_rotation"), &CSGPolygon3D::get_path_rotation);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_path_rotation_accurate", "enable"), &CSGPolygon3D::set_path_rotation_accurate);
|
||||
ClassDB::bind_method(D_METHOD("get_path_rotation_accurate"), &CSGPolygon3D::get_path_rotation_accurate);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_path_local", "enable"), &CSGPolygon3D::set_path_local);
|
||||
ClassDB::bind_method(D_METHOD("is_path_local"), &CSGPolygon3D::is_path_local);
|
||||
|
||||
|
|
@ -2235,6 +2575,7 @@ void CSGPolygon3D::_bind_methods() {
|
|||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_interval", PROPERTY_HINT_RANGE, "0.01,1.0,0.01,exp,or_greater"), "set_path_interval", "get_path_interval");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_simplify_angle", PROPERTY_HINT_RANGE, "0.0,180.0,0.1"), "set_path_simplify_angle", "get_path_simplify_angle");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "path_rotation", PROPERTY_HINT_ENUM, "Polygon,Path,PathFollow"), "set_path_rotation", "get_path_rotation");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_rotation_accurate"), "set_path_rotation_accurate", "get_path_rotation_accurate");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_local"), "set_path_local", "is_path_local");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_continuous_u"), "set_path_continuous_u", "is_path_continuous_u");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_u_distance", PROPERTY_HINT_RANGE, "0.0,10.0,0.01,or_greater,suffix:m"), "set_path_u_distance", "get_path_u_distance");
|
||||
|
|
@ -2377,6 +2718,16 @@ CSGPolygon3D::PathRotation CSGPolygon3D::get_path_rotation() const {
|
|||
return path_rotation;
|
||||
}
|
||||
|
||||
void CSGPolygon3D::set_path_rotation_accurate(bool p_enabled) {
|
||||
path_rotation_accurate = p_enabled;
|
||||
_make_dirty();
|
||||
update_gizmos();
|
||||
}
|
||||
|
||||
bool CSGPolygon3D::get_path_rotation_accurate() const {
|
||||
return path_rotation_accurate;
|
||||
}
|
||||
|
||||
void CSGPolygon3D::set_path_local(bool p_enable) {
|
||||
path_local = p_enable;
|
||||
_make_dirty();
|
||||
|
|
@ -2438,6 +2789,7 @@ CSGPolygon3D::CSGPolygon3D() {
|
|||
path_interval = 1.0;
|
||||
path_simplify_angle = 0.0;
|
||||
path_rotation = PATH_ROTATION_PATH_FOLLOW;
|
||||
path_rotation_accurate = false;
|
||||
path_local = false;
|
||||
path_continuous_u = true;
|
||||
path_u_distance = 1.0;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue