feat: updated engine version to 4.4-rc1

This commit is contained in:
Sara 2025-02-23 14:38:14 +01:00
parent ee00efde1f
commit 21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions

View file

@ -34,6 +34,7 @@
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/gui/editor_scene_tabs.h"
#include "editor/gui/editor_toaster.h"
#include "editor/themes/editor_scale.h"
#include "servers/rendering_server.h"
@ -105,7 +106,7 @@ void SurfaceUpgradeTool::prepare_upgrade() {
EditorSettings::get_singleton()->set_project_metadata("surface_upgrade_tool", "resave_paths", resave_paths);
// Delay to avoid deadlocks, since this dialog can be triggered by loading a scene.
callable_mp(EditorNode::get_singleton(), &EditorNode::restart_editor).call_deferred();
callable_mp(EditorNode::get_singleton(), &EditorNode::restart_editor).call_deferred(false);
}
// Ensure that the warnings and popups are skipped.
@ -118,7 +119,7 @@ void SurfaceUpgradeTool::begin_upgrade() {
}
void SurfaceUpgradeTool::finish_upgrade() {
EditorNode::get_singleton()->trigger_menu_option(EditorNode::FILE_CLOSE_ALL, true);
EditorNode::get_singleton()->trigger_menu_option(EditorSceneTabs::SCENE_CLOSE_ALL, true);
// Update all meshes here.
Vector<String> resave_paths = EditorSettings::get_singleton()->get_project_metadata("surface_upgrade_tool", "resave_paths", Vector<String>());