feat: updated engine version to 4.4-rc1

This commit is contained in:
Sara 2025-02-23 14:38:14 +01:00
parent ee00efde1f
commit 21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions

View file

@ -34,7 +34,6 @@
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "scene/2d/mesh_instance_2d.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
@ -90,16 +89,13 @@ void Skeleton2DEditor::_menu_option(int p_option) {
}
}
void Skeleton2DEditor::_bind_methods() {
}
Skeleton2DEditor::Skeleton2DEditor() {
options = memnew(MenuButton);
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options);
options->set_text(TTR("Skeleton2D"));
options->set_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Skeleton2D"), EditorStringName(EditorIcons)));
options->set_button_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Skeleton2D"), EditorStringName(EditorIcons)));
options->get_popup()->add_item(TTR("Reset to Rest Pose"), MENU_OPTION_SET_REST);
options->get_popup()->add_separator();
@ -132,7 +128,7 @@ void Skeleton2DEditorPlugin::make_visible(bool p_visible) {
Skeleton2DEditorPlugin::Skeleton2DEditorPlugin() {
sprite_editor = memnew(Skeleton2DEditor);
EditorNode::get_singleton()->get_main_screen_control()->add_child(sprite_editor);
EditorNode::get_singleton()->get_gui_base()->add_child(sprite_editor);
make_visible(false);
//sprite_editor->options->hide();