feat: updated engine version to 4.4-rc1

This commit is contained in:
Sara 2025-02-23 14:38:14 +01:00
parent ee00efde1f
commit 21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions

View file

@ -43,8 +43,19 @@
#include "editor/themes/editor_scale.h"
#include "editor/window_wrapper.h"
#include "scene/gui/item_list.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/texture_rect.h"
Ref<Resource> ShaderEditorPlugin::_get_current_shader() {
int index = shader_tabs->get_current_tab();
ERR_FAIL_INDEX_V(index, shader_tabs->get_tab_count(), Ref<Resource>());
if (edited_shaders[index].shader.is_valid()) {
return edited_shaders[index].shader;
} else {
return edited_shaders[index].shader_inc;
}
}
void ShaderEditorPlugin::_update_shader_list() {
shader_list->clear();
for (EditedShader &edited_shader : edited_shaders) {
@ -93,9 +104,7 @@ void ShaderEditorPlugin::_update_shader_list() {
shader_list->select(shader_tabs->get_current_tab());
}
for (int i = FILE_SAVE; i < FILE_MAX; i++) {
file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), edited_shaders.is_empty());
}
_set_file_specific_items_disabled(edited_shaders.is_empty());
_update_shader_list_status();
}
@ -141,8 +150,10 @@ void ShaderEditorPlugin::edit(Object *p_object) {
}
}
es.shader_inc = Ref<ShaderInclude>(si);
es.shader_editor = memnew(TextShaderEditor);
es.shader_editor->edit(si);
TextShaderEditor *text_shader = memnew(TextShaderEditor);
text_shader->get_code_editor()->set_toggle_list_control(left_panel);
es.shader_editor = text_shader;
es.shader_editor->edit_shader_include(si);
shader_tabs->add_child(es.shader_editor);
} else {
Shader *s = Object::cast_to<Shader>(p_object);
@ -156,20 +167,20 @@ void ShaderEditorPlugin::edit(Object *p_object) {
es.shader = Ref<Shader>(s);
Ref<VisualShader> vs = es.shader;
if (vs.is_valid()) {
es.visual_shader_editor = memnew(VisualShaderEditor);
shader_tabs->add_child(es.visual_shader_editor);
es.visual_shader_editor->edit(vs.ptr());
es.shader_editor = memnew(VisualShaderEditor);
} else {
es.shader_editor = memnew(TextShaderEditor);
shader_tabs->add_child(es.shader_editor);
es.shader_editor->edit(s);
TextShaderEditor *text_shader = memnew(TextShaderEditor);
text_shader->get_code_editor()->set_toggle_list_control(left_panel);
es.shader_editor = text_shader;
}
shader_tabs->add_child(es.shader_editor);
es.shader_editor->edit_shader(es.shader);
}
if (es.shader_editor) {
es.shader_editor->connect("validation_changed", callable_mp(this, &ShaderEditorPlugin::_update_shader_list));
CodeTextEditor *cte = es.shader_editor->get_code_editor();
TextShaderEditor *text_shader_editor = Object::cast_to<TextShaderEditor>(es.shader_editor);
if (text_shader_editor) {
text_shader_editor->connect("validation_changed", callable_mp(this, &ShaderEditorPlugin::_update_shader_list));
CodeTextEditor *cte = text_shader_editor->get_code_editor();
if (cte) {
cte->set_zoom_factor(text_shader_zoom_factor);
cte->connect("zoomed", callable_mp(this, &ShaderEditorPlugin::_set_text_shader_zoom_factor));
@ -194,7 +205,7 @@ void ShaderEditorPlugin::make_visible(bool p_visible) {
void ShaderEditorPlugin::selected_notify() {
}
TextShaderEditor *ShaderEditorPlugin::get_shader_editor(const Ref<Shader> &p_for_shader) {
ShaderEditor *ShaderEditorPlugin::get_shader_editor(const Ref<Shader> &p_for_shader) {
for (EditedShader &edited_shader : edited_shaders) {
if (edited_shader.shader == p_for_shader) {
return edited_shader.shader_editor;
@ -203,15 +214,6 @@ TextShaderEditor *ShaderEditorPlugin::get_shader_editor(const Ref<Shader> &p_for
return nullptr;
}
VisualShaderEditor *ShaderEditorPlugin::get_visual_shader_editor(const Ref<Shader> &p_for_shader) {
for (EditedShader &edited_shader : edited_shaders) {
if (edited_shader.shader == p_for_shader) {
return edited_shader.visual_shader_editor;
}
}
return nullptr;
}
void ShaderEditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
if (EDITOR_GET("interface/multi_window/restore_windows_on_load") && window_wrapper->is_window_available() && p_layout->has_section_key("ShaderEditor", "window_rect")) {
window_wrapper->restore_window_from_saved_position(
@ -280,7 +282,7 @@ void ShaderEditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
String selected_shader;
for (int i = 0; i < shader_tabs->get_tab_count(); i++) {
EditedShader edited_shader = edited_shaders[i];
if (edited_shader.shader_editor || edited_shader.visual_shader_editor) {
if (edited_shader.shader_editor) {
String shader_path;
if (edited_shader.shader.is_valid()) {
shader_path = edited_shader.shader->get_path();
@ -290,10 +292,9 @@ void ShaderEditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
}
shaders.push_back(shader_path);
TextShaderEditor *shader_editor = Object::cast_to<TextShaderEditor>(shader_tabs->get_current_tab_control());
VisualShaderEditor *visual_shader_editor = Object::cast_to<VisualShaderEditor>(shader_tabs->get_current_tab_control());
ShaderEditor *shader_editor = Object::cast_to<ShaderEditor>(shader_tabs->get_current_tab_control());
if ((shader_editor && edited_shader.shader_editor == shader_editor) || (visual_shader_editor && edited_shader.visual_shader_editor == visual_shader_editor)) {
if (shader_editor && edited_shader.shader_editor == shader_editor) {
selected_shader = shader_path;
}
}
@ -366,10 +367,6 @@ void ShaderEditorPlugin::_shader_selected(int p_index) {
edited_shaders[p_index].shader_editor->validate_script();
}
if (edited_shaders[p_index].visual_shader_editor) {
edited_shaders[p_index].visual_shader_editor->validate_script();
}
shader_tabs->set_current_tab(p_index);
shader_list->select(p_index);
}
@ -378,6 +375,62 @@ void ShaderEditorPlugin::_shader_list_clicked(int p_item, Vector2 p_local_mouse_
if (p_mouse_button_index == MouseButton::MIDDLE) {
_close_shader(p_item);
}
if (p_mouse_button_index == MouseButton::RIGHT) {
_make_script_list_context_menu();
}
}
void ShaderEditorPlugin::_setup_popup_menu(PopupMenuType p_type, PopupMenu *p_menu) {
if (p_type == FILE) {
p_menu->add_shortcut(ED_SHORTCUT("shader_editor/new", TTRC("New Shader..."), KeyModifierMask::CMD_OR_CTRL | Key::N), FILE_NEW);
p_menu->add_shortcut(ED_SHORTCUT("shader_editor/new_include", TTRC("New Shader Include..."), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::N), FILE_NEW_INCLUDE);
p_menu->add_separator();
p_menu->add_shortcut(ED_SHORTCUT("shader_editor/open", TTRC("Load Shader File..."), KeyModifierMask::CMD_OR_CTRL | Key::O), FILE_OPEN);
p_menu->add_shortcut(ED_SHORTCUT("shader_editor/open_include", TTRC("Load Shader Include File..."), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::O), FILE_OPEN_INCLUDE);
}
if (p_type == FILE || p_type == CONTEXT_VALID_ITEM) {
p_menu->add_shortcut(ED_SHORTCUT("shader_editor/save", TTRC("Save File"), KeyModifierMask::ALT | KeyModifierMask::CMD_OR_CTRL | Key::S), FILE_SAVE);
p_menu->add_shortcut(ED_SHORTCUT("shader_editor/save_as", TTRC("Save File As...")), FILE_SAVE_AS);
}
if (p_type == FILE) {
p_menu->add_separator();
p_menu->add_item(TTR("Open File in Inspector"), FILE_INSPECT);
p_menu->add_item(TTR("Inspect Native Shader Code..."), FILE_INSPECT_NATIVE_SHADER_CODE);
p_menu->add_separator();
p_menu->add_shortcut(ED_SHORTCUT("shader_editor/close_file", TTRC("Close File"), KeyModifierMask::CMD_OR_CTRL | Key::W), FILE_CLOSE);
} else {
p_menu->add_shortcut(ED_SHORTCUT("shader_editor/close_file", TTRC("Close File"), KeyModifierMask::CMD_OR_CTRL | Key::W), FILE_CLOSE);
p_menu->add_item(TTR("Close All"), CLOSE_ALL);
p_menu->add_item(TTR("Close Other Tabs"), CLOSE_OTHER_TABS);
if (p_type == CONTEXT_VALID_ITEM) {
p_menu->add_separator();
p_menu->add_item(TTR("Copy Script Path"), COPY_PATH);
p_menu->add_item(TTR("Show in FileSystem"), SHOW_IN_FILE_SYSTEM);
}
}
}
void ShaderEditorPlugin::_make_script_list_context_menu() {
context_menu->clear();
int selected = shader_tabs->get_current_tab();
if (selected < 0 || selected >= shader_tabs->get_tab_count()) {
return;
}
Control *control = shader_tabs->get_tab_control(selected);
bool is_valid_editor_control = Object::cast_to<TextShaderEditor>(control) || Object::cast_to<VisualShaderEditor>(control);
_setup_popup_menu(is_valid_editor_control ? CONTEXT_VALID_ITEM : CONTEXT, context_menu);
context_menu->set_item_disabled(context_menu->get_item_index(CLOSE_ALL), shader_tabs->get_tab_count() <= 0);
context_menu->set_item_disabled(context_menu->get_item_index(CLOSE_OTHER_TABS), shader_tabs->get_tab_count() <= 1);
context_menu->set_position(main_split->get_screen_position() + main_split->get_local_mouse_position());
context_menu->reset_size();
context_menu->popup();
}
void ShaderEditorPlugin::_close_shader(int p_index) {
@ -387,6 +440,10 @@ void ShaderEditorPlugin::_close_shader(int p_index) {
edited_shaders.remove_at(p_index);
_update_shader_list();
EditorUndoRedoManager::get_singleton()->clear_history(); // To prevent undo on deleted graphs.
if (shader_tabs->get_tab_count() == 0) {
left_panel->show(); // Make sure the panel is visible, because it can't be toggled without open shaders.
}
}
void ShaderEditorPlugin::_close_builtin_shaders_from_scene(const String &p_scene) {
@ -440,7 +497,7 @@ void ShaderEditorPlugin::_menu_item_pressed(int p_index) {
case FILE_SAVE: {
int index = shader_tabs->get_current_tab();
ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
TextShaderEditor *editor = edited_shaders[index].shader_editor;
TextShaderEditor *editor = Object::cast_to<TextShaderEditor>(edited_shaders[index].shader_editor);
if (editor) {
if (editor->get_trim_trailing_whitespace_on_save()) {
editor->trim_trailing_whitespace();
@ -462,7 +519,7 @@ void ShaderEditorPlugin::_menu_item_pressed(int p_index) {
case FILE_SAVE_AS: {
int index = shader_tabs->get_current_tab();
ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
TextShaderEditor *editor = edited_shaders[index].shader_editor;
TextShaderEditor *editor = Object::cast_to<TextShaderEditor>(edited_shaders[index].shader_editor);
if (editor) {
if (editor->get_trim_trailing_whitespace_on_save()) {
editor->trim_trailing_whitespace();
@ -499,9 +556,40 @@ void ShaderEditorPlugin::_menu_item_pressed(int p_index) {
EditorNode::get_singleton()->push_item(edited_shaders[index].shader_inc.ptr());
}
} break;
case FILE_INSPECT_NATIVE_SHADER_CODE: {
int index = shader_tabs->get_current_tab();
if (edited_shaders[index].shader.is_valid()) {
edited_shaders[index].shader->inspect_native_shader_code();
}
} break;
case FILE_CLOSE: {
_close_shader(shader_tabs->get_current_tab());
} break;
case CLOSE_ALL: {
while (shader_tabs->get_tab_count() > 0) {
_close_shader(0);
}
} break;
case CLOSE_OTHER_TABS: {
int index = shader_tabs->get_current_tab();
for (int i = 0; i < index; i++) {
_close_shader(0);
}
while (shader_tabs->get_tab_count() > 1) {
_close_shader(1);
}
} break;
case SHOW_IN_FILE_SYSTEM: {
Ref<Resource> shader = _get_current_shader();
String path = shader->get_path();
if (!path.is_empty()) {
FileSystemDock::get_singleton()->navigate_to_path(path);
}
} break;
case COPY_PATH: {
Ref<Resource> shader = _get_current_shader();
DisplayServer::get_singleton()->clipboard_set(shader->get_path());
} break;
}
}
@ -527,13 +615,14 @@ Variant ShaderEditorPlugin::get_drag_data_fw(const Point2 &p_point, Control *p_f
String preview_name = shader_list->get_item_text(idx);
Ref<Texture2D> preview_icon = shader_list->get_item_icon(idx);
if (!preview_icon.is_null()) {
if (preview_icon.is_valid()) {
TextureRect *tf = memnew(TextureRect);
tf->set_texture(preview_icon);
tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
drag_preview->add_child(tf);
}
Label *label = memnew(Label(preview_name));
label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED); // Don't translate script names.
drag_preview->add_child(label);
main_split->set_drag_preview(drag_preview);
@ -623,8 +712,9 @@ void ShaderEditorPlugin::_set_text_shader_zoom_factor(float p_zoom_factor) {
if (text_shader_zoom_factor != p_zoom_factor) {
text_shader_zoom_factor = p_zoom_factor;
for (const EditedShader &edited_shader : edited_shaders) {
if (edited_shader.shader_editor) {
CodeTextEditor *cte = edited_shader.shader_editor->get_code_editor();
TextShaderEditor *text_shader_editor = Object::cast_to<TextShaderEditor>(edited_shader.shader_editor);
if (text_shader_editor) {
CodeTextEditor *cte = text_shader_editor->get_code_editor();
if (cte && cte->get_zoom_factor() != text_shader_zoom_factor) {
cte->set_zoom_factor(text_shader_zoom_factor);
}
@ -655,17 +745,27 @@ void ShaderEditorPlugin::_res_saved_callback(const Ref<Resource> &p_res) {
}
ERR_FAIL_COND(shader_res.is_null());
if (!edited.shader_editor || !shader_res->is_built_in()) {
TextShaderEditor *text_shader_editor = Object::cast_to<TextShaderEditor>(edited.shader_editor);
if (!text_shader_editor || !shader_res->is_built_in()) {
continue;
}
if (shader_res->get_path().get_slice("::", 0) == path) {
edited.shader_editor->tag_saved_version();
text_shader_editor->tag_saved_version();
_update_shader_list();
}
}
}
void ShaderEditorPlugin::_set_file_specific_items_disabled(bool p_disabled) {
PopupMenu *file_popup_menu = file_menu->get_popup();
file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_SAVE), p_disabled);
file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_SAVE_AS), p_disabled);
file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_INSPECT), p_disabled);
file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_INSPECT_NATIVE_SHADER_CODE), p_disabled);
file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_CLOSE), p_disabled);
}
void ShaderEditorPlugin::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
@ -683,33 +783,26 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
window_wrapper->set_margins_enabled(true);
main_split = memnew(HSplitContainer);
Ref<Shortcut> make_floating_shortcut = ED_SHORTCUT_AND_COMMAND("shader_editor/make_floating", TTR("Make Floating"));
main_split->set_split_offset(200 * EDSCALE);
Ref<Shortcut> make_floating_shortcut = ED_SHORTCUT_AND_COMMAND("shader_editor/make_floating", TTRC("Make Floating"));
window_wrapper->set_wrapped_control(main_split, make_floating_shortcut);
VBoxContainer *vb = memnew(VBoxContainer);
left_panel = memnew(VBoxContainer);
HBoxContainer *menu_hb = memnew(HBoxContainer);
vb->add_child(menu_hb);
left_panel->add_child(menu_hb);
file_menu = memnew(MenuButton);
file_menu->set_text(TTR("File"));
file_menu->set_shortcut_context(main_split);
file_menu->get_popup()->add_item(TTR("New Shader..."), FILE_NEW);
file_menu->get_popup()->add_item(TTR("New Shader Include..."), FILE_NEW_INCLUDE);
file_menu->get_popup()->add_separator();
file_menu->get_popup()->add_item(TTR("Load Shader File..."), FILE_OPEN);
file_menu->get_popup()->add_item(TTR("Load Shader Include File..."), FILE_OPEN_INCLUDE);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/save", TTR("Save File"), KeyModifierMask::ALT | KeyModifierMask::CMD_OR_CTRL | Key::S), FILE_SAVE);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/save_as", TTR("Save File As...")), FILE_SAVE_AS);
file_menu->get_popup()->add_separator();
file_menu->get_popup()->add_item(TTR("Open File in Inspector"), FILE_INSPECT);
file_menu->get_popup()->add_separator();
file_menu->get_popup()->add_item(TTR("Close File"), FILE_CLOSE);
_setup_popup_menu(FILE, file_menu->get_popup());
file_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed));
menu_hb->add_child(file_menu);
for (int i = FILE_SAVE; i < FILE_MAX; i++) {
file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), true);
}
_set_file_specific_items_disabled(true);
context_menu = memnew(PopupMenu);
add_child(context_menu);
context_menu->connect(SceneStringName(id_pressed), callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed));
Control *padding = memnew(Control);
padding->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@ -720,7 +813,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
make_floating->connect("request_open_in_screen", callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true));
if (!make_floating->is_disabled()) {
// Override default ScreenSelect tooltip if multi-window support is available.
make_floating->set_tooltip_text(TTR("Make the shader editor floating."));
make_floating->set_tooltip_text(TTR("Make the shader editor floating.\nRight-click to open the screen selector."));
}
menu_hb->add_child(make_floating);
@ -729,15 +822,18 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
shader_list = memnew(ItemList);
shader_list->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
shader_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vb->add_child(shader_list);
shader_list->set_theme_type_variation("ItemListSecondary");
left_panel->add_child(shader_list);
shader_list->connect(SceneStringName(item_selected), callable_mp(this, &ShaderEditorPlugin::_shader_selected));
shader_list->connect("item_clicked", callable_mp(this, &ShaderEditorPlugin::_shader_list_clicked));
shader_list->set_allow_rmb_select(true);
SET_DRAG_FORWARDING_GCD(shader_list, ShaderEditorPlugin);
main_split->add_child(vb);
vb->set_custom_minimum_size(Size2(200, 300) * EDSCALE);
main_split->add_child(left_panel);
left_panel->set_custom_minimum_size(Size2(100, 300) * EDSCALE);
shader_tabs = memnew(TabContainer);
shader_tabs->set_custom_minimum_size(Size2(460, 300) * EDSCALE);
shader_tabs->set_tabs_visible(false);
shader_tabs->set_h_size_flags(Control::SIZE_EXPAND_FILL);
main_split->add_child(shader_tabs);
@ -745,10 +841,10 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
empty.instantiate();
shader_tabs->add_theme_style_override(SceneStringName(panel), empty);
button = EditorNode::get_bottom_panel()->add_item(TTR("Shader Editor"), window_wrapper, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_shader_editor_bottom_panel", TTR("Toggle Shader Editor Bottom Panel"), KeyModifierMask::ALT | Key::S));
button = EditorNode::get_bottom_panel()->add_item(TTR("Shader Editor"), window_wrapper, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_shader_editor_bottom_panel", TTRC("Toggle Shader Editor Bottom Panel"), KeyModifierMask::ALT | Key::S));
shader_create_dialog = memnew(ShaderCreateDialog);
vb->add_child(shader_create_dialog);
main_split->add_child(shader_create_dialog);
shader_create_dialog->connect("shader_created", callable_mp(this, &ShaderEditorPlugin::_shader_created));
shader_create_dialog->connect("shader_include_created", callable_mp(this, &ShaderEditorPlugin::_shader_include_created));
}