feat: updated engine version to 4.4-rc1
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ee00efde1f
commit
21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions
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@ -33,6 +33,7 @@
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#include "core/config/project_settings.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/3d/camera_3d.h"
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@ -41,10 +42,12 @@
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/color_rect.h"
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#include "scene/gui/label.h"
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#include "scene/gui/subviewport_container.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/3d/fog_material.h"
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#include "scene/resources/3d/sky_material.h"
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#include "scene/resources/canvas_item_material.h"
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#include "scene/resources/particle_process_material.h"
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void MaterialEditor::gui_input(const Ref<InputEvent> &p_event) {
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@ -54,9 +57,15 @@ void MaterialEditor::gui_input(const Ref<InputEvent> &p_event) {
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if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
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rot.x -= mm->get_relative().y * 0.01;
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rot.y -= mm->get_relative().x * 0.01;
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rot.x = CLAMP(rot.x, -Math_PI / 2, Math_PI / 2);
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if (quad_instance->is_visible()) {
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// Clamp rotation so the quad is always visible.
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const real_t limit = Math::deg_to_rad(80.0);
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rot = rot.clampf(-limit, limit);
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} else {
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rot.x = CLAMP(rot.x, -Math_PI / 2, Math_PI / 2);
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}
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_update_rotation();
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_store_rotation_metadata();
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}
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}
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@ -68,6 +77,7 @@ void MaterialEditor::_update_theme_item_cache() {
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theme_cache.sphere_icon = get_editor_theme_icon(SNAME("MaterialPreviewSphere"));
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theme_cache.box_icon = get_editor_theme_icon(SNAME("MaterialPreviewCube"));
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theme_cache.quad_icon = get_editor_theme_icon(SNAME("MaterialPreviewQuad"));
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theme_cache.checkerboard = get_editor_theme_icon(SNAME("Checkerboard"));
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}
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@ -75,20 +85,37 @@ void MaterialEditor::_update_theme_item_cache() {
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void MaterialEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_THEME_CHANGED: {
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light_1_switch->set_icon(theme_cache.light_1_icon);
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light_2_switch->set_icon(theme_cache.light_2_icon);
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light_1_switch->set_button_icon(theme_cache.light_1_icon);
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light_2_switch->set_button_icon(theme_cache.light_2_icon);
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sphere_switch->set_icon(theme_cache.sphere_icon);
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box_switch->set_icon(theme_cache.box_icon);
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sphere_switch->set_button_icon(theme_cache.sphere_icon);
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box_switch->set_button_icon(theme_cache.box_icon);
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quad_switch->set_button_icon(theme_cache.quad_icon);
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error_label->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
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} break;
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case NOTIFICATION_DRAW: {
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Size2 size = get_size();
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draw_texture_rect(theme_cache.checkerboard, Rect2(Point2(), size), true);
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if (!is_unsupported_shader_mode) {
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Size2 size = get_size();
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draw_texture_rect(theme_cache.checkerboard, Rect2(Point2(), size), true);
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}
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} break;
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}
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}
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void MaterialEditor::_set_rotation(real_t p_x_degrees, real_t p_y_degrees) {
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rot.x = Math::deg_to_rad(p_x_degrees);
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rot.y = Math::deg_to_rad(p_y_degrees);
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_update_rotation();
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}
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// Store the rotation so it can persist when switching between materials.
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void MaterialEditor::_store_rotation_metadata() {
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Vector2 rotation_degrees = Vector2(Math::rad_to_deg(rot.x), Math::rad_to_deg(rot.y));
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EditorSettings::get_singleton()->set_project_metadata("inspector_options", "material_preview_rotation", rotation_degrees);
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}
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void MaterialEditor::_update_rotation() {
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Transform3D t;
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t.basis.rotate(Vector3(0, 1, 0), -rot.y);
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@ -99,32 +126,38 @@ void MaterialEditor::_update_rotation() {
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void MaterialEditor::edit(Ref<Material> p_material, const Ref<Environment> &p_env) {
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material = p_material;
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camera->set_environment(p_env);
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if (!material.is_null()) {
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is_unsupported_shader_mode = false;
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if (material.is_valid()) {
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Shader::Mode mode = p_material->get_shader_mode();
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switch (mode) {
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case Shader::MODE_CANVAS_ITEM:
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layout_error->hide();
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layout_3d->hide();
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layout_2d->show();
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vc->hide();
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rect_instance->set_material(material);
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break;
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case Shader::MODE_SPATIAL:
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layout_error->hide();
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layout_2d->hide();
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layout_3d->show();
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vc->show();
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sphere_instance->set_material_override(material);
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box_instance->set_material_override(material);
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quad_instance->set_material_override(material);
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break;
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default:
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layout_error->show();
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layout_2d->hide();
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layout_3d->hide();
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vc->hide();
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is_unsupported_shader_mode = true;
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break;
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}
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} else {
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hide();
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}
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rot.x = Math::deg_to_rad(-15.0);
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rot.y = Math::deg_to_rad(30.0);
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_update_rotation();
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}
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void MaterialEditor::_on_light_1_switch_pressed() {
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@ -136,19 +169,36 @@ void MaterialEditor::_on_light_2_switch_pressed() {
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}
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void MaterialEditor::_on_sphere_switch_pressed() {
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box_instance->hide();
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sphere_instance->show();
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box_instance->hide();
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quad_instance->hide();
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box_switch->set_pressed(false);
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sphere_switch->set_pressed(true);
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EditorSettings::get_singleton()->set_project_metadata("inspector_options", "material_preview_on_sphere", true);
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quad_switch->set_pressed(false);
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_set_rotation(-15.0, 30.0);
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_store_rotation_metadata();
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EditorSettings::get_singleton()->set_project_metadata("inspector_options", "material_preview_mesh", "sphere");
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}
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void MaterialEditor::_on_box_switch_pressed() {
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box_instance->show();
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sphere_instance->hide();
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box_switch->set_pressed(true);
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box_instance->show();
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quad_instance->hide();
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sphere_switch->set_pressed(false);
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EditorSettings::get_singleton()->set_project_metadata("inspector_options", "material_preview_on_sphere", false);
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quad_switch->set_pressed(false);
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_set_rotation(-15.0, 30.0);
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_store_rotation_metadata();
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EditorSettings::get_singleton()->set_project_metadata("inspector_options", "material_preview_mesh", "box");
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}
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void MaterialEditor::_on_quad_switch_pressed() {
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sphere_instance->hide();
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box_instance->hide();
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quad_instance->show();
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sphere_switch->set_pressed(false);
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box_switch->set_pressed(false);
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_set_rotation(0.0, 0.0);
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_store_rotation_metadata();
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EditorSettings::get_singleton()->set_project_metadata("inspector_options", "material_preview_mesh", "quad");
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}
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MaterialEditor::MaterialEditor() {
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@ -175,6 +225,20 @@ MaterialEditor::MaterialEditor() {
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layout_2d->set_visible(false);
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layout_error = memnew(VBoxContainer);
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layout_error->set_alignment(BoxContainer::ALIGNMENT_CENTER);
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layout_error->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
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error_label = memnew(Label);
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error_label->set_text(TTR("Preview is not available for this shader mode."));
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error_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
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error_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
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error_label->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
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layout_error->add_child(error_label);
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layout_error->hide();
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add_child(layout_error);
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// Spatial
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vc = memnew(SubViewportContainer);
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@ -184,7 +248,7 @@ MaterialEditor::MaterialEditor() {
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viewport = memnew(SubViewport);
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Ref<World3D> world_3d;
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world_3d.instantiate();
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viewport->set_world_3d(world_3d); //use own world
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viewport->set_world_3d(world_3d); // Use own world.
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vc->add_child(viewport);
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viewport->set_disable_input(true);
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viewport->set_transparent_background(true);
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@ -192,7 +256,7 @@ MaterialEditor::MaterialEditor() {
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camera = memnew(Camera3D);
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camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 1.1)));
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// Use low field of view so the sphere/box is fully encompassed within the preview,
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// Use low field of view so the sphere/box/quad is fully encompassed within the preview,
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// without much distortion.
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camera->set_perspective(20, 0.1, 10);
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camera->make_current();
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@ -220,13 +284,19 @@ MaterialEditor::MaterialEditor() {
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box_instance = memnew(MeshInstance3D);
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rotation->add_child(box_instance);
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box_instance->set_transform(Transform3D() * 0.25);
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quad_instance = memnew(MeshInstance3D);
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rotation->add_child(quad_instance);
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sphere_instance->set_transform(Transform3D() * 0.375);
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box_instance->set_transform(Transform3D() * 0.25);
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quad_instance->set_transform(Transform3D() * 0.375);
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sphere_mesh.instantiate();
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sphere_instance->set_mesh(sphere_mesh);
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box_mesh.instantiate();
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box_instance->set_mesh(box_mesh);
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quad_mesh.instantiate();
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quad_instance->set_mesh(quad_mesh);
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set_custom_minimum_size(Size2(1, 150) * EDSCALE);
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@ -240,17 +310,21 @@ MaterialEditor::MaterialEditor() {
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sphere_switch = memnew(Button);
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sphere_switch->set_theme_type_variation("PreviewLightButton");
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sphere_switch->set_toggle_mode(true);
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sphere_switch->set_pressed(true);
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vb_shape->add_child(sphere_switch);
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sphere_switch->connect(SceneStringName(pressed), callable_mp(this, &MaterialEditor::_on_sphere_switch_pressed));
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box_switch = memnew(Button);
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box_switch->set_theme_type_variation("PreviewLightButton");
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box_switch->set_toggle_mode(true);
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box_switch->set_pressed(false);
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vb_shape->add_child(box_switch);
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box_switch->connect(SceneStringName(pressed), callable_mp(this, &MaterialEditor::_on_box_switch_pressed));
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quad_switch = memnew(Button);
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quad_switch->set_theme_type_variation("PreviewLightButton");
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quad_switch->set_toggle_mode(true);
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vb_shape->add_child(quad_switch);
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quad_switch->connect(SceneStringName(pressed), callable_mp(this, &MaterialEditor::_on_quad_switch_pressed));
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layout_3d->add_spacer();
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VBoxContainer *vb_light = memnew(VBoxContainer);
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@ -270,14 +344,23 @@ MaterialEditor::MaterialEditor() {
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vb_light->add_child(light_2_switch);
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light_2_switch->connect(SceneStringName(pressed), callable_mp(this, &MaterialEditor::_on_light_2_switch_pressed));
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if (EditorSettings::get_singleton()->get_project_metadata("inspector_options", "material_preview_on_sphere", true)) {
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String shape = EditorSettings::get_singleton()->get_project_metadata("inspector_options", "material_preview_mesh", "sphere");
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if (shape == "sphere") {
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box_instance->hide();
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} else {
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box_instance->show();
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quad_instance->hide();
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sphere_switch->set_pressed_no_signal(true);
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} else if (shape == "box") {
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sphere_instance->hide();
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box_switch->set_pressed(true);
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sphere_switch->set_pressed(false);
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quad_instance->hide();
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box_switch->set_pressed_no_signal(true);
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} else {
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sphere_instance->hide();
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box_instance->hide();
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quad_switch->set_pressed_no_signal(true);
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}
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Vector2 stored_rot = EditorSettings::get_singleton()->get_project_metadata("inspector_options", "material_preview_rotation", Vector2());
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_set_rotation(stored_rot.x, stored_rot.y);
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}
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///////////////////////
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@ -366,7 +449,7 @@ bool StandardMaterial3DConversionPlugin::handles(const Ref<Resource> &p_resource
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Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<StandardMaterial3D> mat = p_resource;
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ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
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ERR_FAIL_COND_V(mat.is_null(), Ref<Resource>());
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Ref<ShaderMaterial> smat;
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smat.instantiate();
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@ -412,7 +495,7 @@ bool ORMMaterial3DConversionPlugin::handles(const Ref<Resource> &p_resource) con
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Ref<Resource> ORMMaterial3DConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<ORMMaterial3D> mat = p_resource;
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ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
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ERR_FAIL_COND_V(mat.is_null(), Ref<Resource>());
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Ref<ShaderMaterial> smat;
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smat.instantiate();
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@ -458,7 +541,7 @@ bool ParticleProcessMaterialConversionPlugin::handles(const Ref<Resource> &p_res
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Ref<Resource> ParticleProcessMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<ParticleProcessMaterial> mat = p_resource;
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ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
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ERR_FAIL_COND_V(mat.is_null(), Ref<Resource>());
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Ref<ShaderMaterial> smat;
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smat.instantiate();
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@ -497,7 +580,7 @@ bool CanvasItemMaterialConversionPlugin::handles(const Ref<Resource> &p_resource
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Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<CanvasItemMaterial> mat = p_resource;
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ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
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ERR_FAIL_COND_V(mat.is_null(), Ref<Resource>());
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Ref<ShaderMaterial> smat;
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smat.instantiate();
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@ -536,7 +619,7 @@ bool ProceduralSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resou
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Ref<Resource> ProceduralSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<ProceduralSkyMaterial> mat = p_resource;
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ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
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ERR_FAIL_COND_V(mat.is_null(), Ref<Resource>());
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Ref<ShaderMaterial> smat;
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smat.instantiate();
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@ -575,7 +658,7 @@ bool PanoramaSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resourc
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Ref<Resource> PanoramaSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<PanoramaSkyMaterial> mat = p_resource;
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ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
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ERR_FAIL_COND_V(mat.is_null(), Ref<Resource>());
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Ref<ShaderMaterial> smat;
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smat.instantiate();
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@ -614,7 +697,7 @@ bool PhysicalSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resourc
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Ref<Resource> PhysicalSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<PhysicalSkyMaterial> mat = p_resource;
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ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
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ERR_FAIL_COND_V(mat.is_null(), Ref<Resource>());
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Ref<ShaderMaterial> smat;
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smat.instantiate();
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@ -653,7 +736,7 @@ bool FogMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const
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Ref<Resource> FogMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<FogMaterial> mat = p_resource;
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ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
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ERR_FAIL_COND_V(mat.is_null(), Ref<Resource>());
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Ref<ShaderMaterial> smat;
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smat.instantiate();
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